User contributions for 8611
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14 April 2015
- 18:3618:36, 14 April 2015 diff hist +138 m Associated Development Groups →Lobby Channels: descriptions
- 18:3118:31, 14 April 2015 diff hist +458 Armordefs.lua more efficient with Lua
- 18:2218:22, 14 April 2015 diff hist +160 Movedefs.lua added: check movedefs
- 18:1218:12, 14 April 2015 diff hist −16,041 User:Knorke/Sandbox3 expanded the part about more advanced scripting current
- 18:0718:07, 14 April 2015 diff hist −8,102 m User:Knorke/Sandbox2 updated for recent advances current
- 18:0318:03, 14 April 2015 diff hist −9,813 Lua:Tutorial GettingStarted edited with better beginner widget
- 09:3709:37, 14 April 2015 diff hist +228 General Resources →Various: added: Game Development Tutorials & Resources subforum
13 April 2015
- 13:2213:22, 13 April 2015 diff hist +782 Sounds.lua →Example: add PitchMod explosion examples. untested if that still works/is needed but the idea itself is good example. http://springrts.com/phpbb/viewtopic.php?t&t=28819
- 11:2411:24, 13 April 2015 diff hist +3 m Lua:Callins →Drawing: none->dt
10 March 2015
- 18:3118:31, 10 March 2015 diff hist −321 XTA →Download: nobody was updating the links..think auto-dl is okay
- 18:1918:19, 10 March 2015 diff hist +757 XTA →Important Autohost Commands: commented out helium (its gone), updated a bit
- 00:1600:16, 10 March 2015 diff hist +2,879 CEG:Defs add:CSmokeProjectile & CSmokeProjectile2. someone check or something
27 February 2015
- 03:4103:41, 27 February 2015 diff hist +4 CEG:Defs →Visibility Conditions: the 'trick' imo refers to using diff. conditions in CExpGenSpawner & spawned CEG
- 01:4101:41, 27 February 2015 diff hist +4 N User:8611 test current
- 00:4800:48, 27 February 2015 diff hist +856 Script.txt added: minimum script, generating scripts
1 February 2015
- 10:1410:14, 1 February 2015 diff hist +6 m CEG:Miscellaneous →Performance: cegTag every 0.1 seconds
- 10:1310:13, 1 February 2015 diff hist +6 m CEG:Calls →Weapon CEGs: cegTag every 0.1 seconds
- 10:1210:12, 1 February 2015 diff hist +7 m Gamedev:WeaponDefs →Visuals: cegTag every 0.1 seconds