User talk:Emmanuel
From Spring
emmanuel history
how i came to springrts :
- in1987 i get a computer (amstrad1512pc msdos3.2 games:lhx carrier command)
i pested to this when seeing friends using amiga512 atariST amstrad cpc
- i buyed total annihilation at release and played some LANs of 2 but i was a looser and started to look at found mods units on 33k modem
- in2002 times of rtcw:ennemy teritory a friend was hosted in my home and i used my old obsolete computer and the new one for make a lan but warriorkings was too much for such hardware and total annihilation was now playable at 1500units so we tested game at large scale and i downloaded all unitsd hosted for select theù and make new menu tdf , after a time i looked at changing weapon unitdef textures and models parts with 3do builder
- in2004when i know than a 3d camera for total annihilation was developed i was disguisted of the lack of map editor on command&conquer;general with so nice units but lack of area when unit cap removed
- in2007joining TAspring 0.62 (?) i had the knowelge for make a personnal game using the animdef of others and started to draw 3D models making builderwar "the mod where all units are commanders" none never played with me that !
- in2009 having average modding skills i started to test and extract best units from all existing mod for make a remix : that was not popular and none never played too
- in2010/2011 slowly i learned more and started to understand animdef.bos so i made a mod using only what i made (else the maps)
- now near 2013 just 10years after beginning i understand more than 50% og the game developement out of total annihilation standard and i know im a beginner at gaming at modding and i just start to see what the magical of the engine is made of