Lua UnitRendering
From Spring
Unit Rendering
Spring.UnitRendering.SetLODCount
( int lodCount ) -> nil
Spring.UnitRendering.SetLODLength (`lod` is 1-indexed)
( int lod, number lodLength ) -> nil
Spring.UnitRendering.SetLODDistance (same as SetLODLength(), but adjusted for 45deg FOV + 1024x768)
( int lod, number lodDistance ) -> nil
Spring.UnitRendering.SetPieceList
( number unitID, int lod, int piece [, number displayList = nil ] ) -> nil
Spring.UnitRendering.GetMaterial
( string MaterialName, ?? ) -> ??
Spring.UnitRendering.SetMaterial
( number unitID, int lod, string MaterialName, userdata Material | table Material ) -> nil
Spring.UnitRendering.SetMaterialLastLOD Spring.UnitRendering.SetMaterialDisplayLists
Spring.UnitRendering.SetUnitUniform
Spring.UnitRendering.SetUnitLuaDraw
Spring.UnitRendering.Debug