User contributions for Emmanuel
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7 November 2012
- 13:4513:45, 7 November 2012 diff hist +732 Talk:Map development →outdated mapmaking: new section
- 13:4313:43, 7 November 2012 diff hist −25 Map development clarification
- 13:4013:40, 7 November 2012 diff hist +125 Map development detail +page link - blahblah
- 13:2313:23, 7 November 2012 diff hist +53 User:Emmanuel No edit summary
- 13:1213:12, 7 November 2012 diff hist +42 N File:Timer10min.gif animated textures and video engine request current
- 10:2610:26, 7 November 2012 diff hist +2 User:Emmanuel No edit summary
- 10:2610:26, 7 November 2012 diff hist +114 User:Emmanuel No edit summary
- 10:2210:22, 7 November 2012 diff hist +66 User:Emmanuel No edit summary
- 10:0910:09, 7 November 2012 diff hist 0 N File:Zerg3do.jpg No edit summary current
- 10:0710:07, 7 November 2012 diff hist +36 User:Emmanuel No edit summary
- 09:5309:53, 7 November 2012 diff hist +253 User talk:Emmanuel →emmanuel history
- 09:5009:50, 7 November 2012 diff hist +1,752 N User talk:Emmanuel →emmanuel history: new section
- 09:0909:09, 7 November 2012 diff hist +484 User:Emmanuel No edit summary
- 08:5608:56, 7 November 2012 diff hist +51 N File:Springrts08pc2012luaunitsmod.png unitdef animdef lua 3do models from luaunitmod 2012 current
- 08:3608:36, 7 November 2012 diff hist +306 N File:METZ heightmap test Palatinatus Rheni (Merian) 249d.png this a isometric map of historical city of metz france 1700 +/- this design fir with the topographic gameplay in springrts and allow more immersiveness than fantasy or wild area but there is the houses that can be units or elevations ...depending of th... current
- 08:2808:28, 7 November 2012 diff hist +150 N File:SpringMapEditor48x64map textureprefab zoomed.png there is the atari corcom1 feature for scale the map prefab on a 48*64 edited from random generator springmapedit321 software output smt smf is 500Mb current
- 08:0908:09, 7 November 2012 diff hist +170 N File:SpringMapEdit 48x64map textured slopes highset.png 46*64map at full setting (i bet) still workable : textured + slopemap slow to edit and to texture but a great complement to 2D softwares for finalisation out of springrts current
- 08:0408:04, 7 November 2012 diff hist +97 N File:SpringMapEditor 56x64 map mem usage.png the 56*64 map is the extrem of editable map for 16Gb ram ati4850 gpu win7x64 not comfortable work current
- 07:5807:58, 7 November 2012 diff hist +353 N File:SpringMapEditor 64x64 map textured.png using 16Gb ram i generated a 64*64 map and memory usage climbed never mor than 15Gb but gpu Ati4850 lagged awfull and driver crashed a time without closing the tool so it still possible to generate and save the map editless and make a 5Go file for text... current
- 07:5107:51, 7 November 2012 diff hist +70 N File:SpringMapEditor tests.png i just tested the SpringMapEdit tool and the possibility of 64*64 maps current
- 07:4307:43, 7 November 2012 diff hist +2,570 N User:Emmanuel first page personnal
1 May 2011
- 00:0300:03, 1 May 2011 diff hist −81 Game and Unit development →WeaponDefs (.tdf, .lua)
- 00:0200:02, 1 May 2011 diff hist −27 Game and Unit development →General
30 April 2011
- 12:4012:40, 30 April 2011 diff hist +3 m Sounds.lua No edit summary
- 12:3912:39, 30 April 2011 diff hist +163 Sounds.lua added defaults(not completed)
- 12:3712:37, 30 April 2011 diff hist +22 Sounds.lua No edit summary
- 12:2912:29, 30 April 2011 diff hist +168 Sidedata.lua added defaults(not completed)
- 12:1212:12, 30 April 2011 diff hist +246 m Icontypes.lua added defaults(not completed)
- 12:0812:08, 30 April 2011 diff hist +226 Modrules.lua No edit summary
- 12:0012:00, 30 April 2011 diff hist +179 Messages.lua added defaults(not completed)
- 11:4211:42, 30 April 2011 diff hist +1,926 N Sounds.lua Created page with "'''WARNING : file not verified ! (contain some random errors)''' --[[DefaultsForSounds = { -- this are default settings file = "ThisEntryMustBePresent.wav", gain = 1.0, pi..."
- 11:3011:30, 30 April 2011 diff hist +27 Game and Unit development →General
28 April 2011
- 04:5104:51, 28 April 2011 diff hist +78 The Lighter Side Of Spring →Comics, Images
- 04:1404:14, 28 April 2011 diff hist +180 N Rox Knorke ingame experimental moddev Created page with "*[http://www.youtube.com/watch?v=EvHj_Bw5pTI rox knorke & the art of transportation ingame ! ] *[http://www.youtube.com/watch?v=ogjf7h5gD8w spring tank and the destructible walls ]"
- 04:1304:13, 28 April 2011 diff hist +45 The Lighter Side Of Spring →Sound & Video
- 04:0904:09, 28 April 2011 diff hist +1 The Lighter Side Of Spring No edit summary
- 03:4503:45, 28 April 2011 diff hist +48 The Lighter Side Of Spring →Comics, Images gif gifa
12 April 2011
- 18:0818:08, 12 April 2011 diff hist +81 Game and Unit development →WeaponDefs (.tdf, .lua)
- 18:0018:00, 12 April 2011 diff hist +390 Gamedev:WeaponMainDir No edit summary
6 April 2011
2 July 2010
- 05:4305:43, 2 July 2010 diff hist −2 m Map, Game, And Unit Development Programs →3d Model converters/Assemblers
- 05:4205:42, 2 July 2010 diff hist +17 m Basic s3o unit making guide →What you need:
28 June 2010
12 May 2010
- 21:1821:18, 12 May 2010 diff hist +29 Getting Spring Content and Links No edit summary
17 June 2009
5 April 2009
- 17:5717:57, 5 April 2009 diff hist +807 Game and Unit development →Scripting and Animation - COB/BOS Files
23 March 2009
- 03:0003:00, 23 March 2009 diff hist −1 Map, Game, And Unit Development Programs →3d Model converters/Assemblers
- 02:5902:59, 23 March 2009 diff hist 0 Map, Game, And Unit Development Programs →3d Model converters/Assemblers
- 02:5802:58, 23 March 2009 diff hist +96 Map, Game, And Unit Development Programs →3d Model converters/Assemblers
- 02:5702:57, 23 March 2009 diff hist −1,792 Map, Game, And Unit Development Programs →Scripting And Unit Stats files