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10 March 2012
- 07:2207:22, 10 March 2012 SSMF: Specular Map (hist | edit) [413 bytes] Forboding angel (talk | contribs) (Created page with "= Specular Map = A specular map controls brightness and "shinyness" of your map. The more light you add to a particular portion of your specular map, the brighter and more refle...")
- 07:2207:22, 10 March 2012 SSMF: Detail Textures (hist | edit) [415 bytes] Forboding angel (talk | contribs) (Created page with "= Detail Textures = Detail textures are made by adding a texture to each channel of an image. http://www.evolutionrts.info/random/examplesplattex.jpg There are a total of 4 te...")
- 07:2107:21, 10 March 2012 SSMF: Distribution Map (hist | edit) [715 bytes] Forboding angel (talk | contribs) (Created page with "= Distribution Map = The Distribution map is essentially an atlas telling spring where to spread your detail textures. Lets have a look at an example distribution map: http://w...")
- 07:0707:07, 10 March 2012 Mapcomponents: feature map (hist | edit) [1,224 bytes] Forboding angel (talk | contribs) (Created page with "= Feature Map = <code>'''Feature Map dimensions are Texture Map size / 8. In other words, if your texture map is 8192x8192 (16x16), 8192 / 8 = 1024x1024'''</code> Feature maps ...")
- 07:0607:06, 10 March 2012 Mapcomponents: metal map (hist | edit) [1,747 bytes] Forboding angel (talk | contribs) (Created page with "= Metal Map = <code>'''Metal Map dimensions are Texture Map size / 8 + 1 pixel. In other words, if your texture map is 8192x8192 (16x16), 8192 / 8 + 1 = 1025x1025'''</code> In ...")
- 07:0607:06, 10 March 2012 Mapcomponents: heightmap (hist | edit) [1,118 bytes] Forboding angel (talk | contribs) (Created page with "= Heightmap = <code>'''Height Maps are Texture Map size / 8 + 1 pixel. In other words, if your texture map is 8192x8192 (16x16), 8192 / 8 + 1 = 1025x1025'''</code> You will nee...")
- 07:0507:05, 10 March 2012 Mapcomponents: texture (hist | edit) [637 bytes] Forboding angel (talk | contribs) (Created page with "= Texture Map = <code>'''Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples o...")
8 March 2012
- 00:0300:03, 8 March 2012 Deprecated Map Making Guides (hist | edit) [2,952 bytes] Forboding angel (talk | contribs) (Created page with "= Full Guides For Map Making (Outdated) = The guides listed below are outdated and scheduled for archival. *aGorm's map creating Guide *[[Map Making Guide|aGorm...")
7 March 2012
- 04:3204:32, 7 March 2012 Creating a map using blueprint (hist | edit) [29,143 bytes] Forboding angel (talk | contribs) (Created page with "= What you will need to get started (The Tools) = The only tool really needed is "Mapconv". The other tools available are there simply to make your life easier. A list of common...")
- 01:2101:21, 7 March 2012 EngineChangelogForContentDevs (hist | edit) [5,889 bytes] Knorke (talk | contribs) (lets see if this works ;))
6 March 2012
- 18:0618:06, 6 March 2012 Armordefs.lua (hist | edit) [2,316 bytes] Knorke (talk | contribs) (created)
2 March 2012
- 20:0120:01, 2 March 2012 Source Development (hist | edit) [29 bytes] Abma (talk | contribs) (moved Source Development to Engine Development over redirect)
- 19:5719:57, 2 March 2012 GSoC: Project proposals 2012 (hist | edit) [31 bytes] Abma (talk | contribs) (moved GSoC: Project proposals 2012 to Project proposals)
- 19:0619:06, 2 March 2012 Google Summer of Code student application (hist | edit) [38 bytes] Abma (talk | contribs) (moved Google Summer of Code student application to GSoC:student application)
- 18:4718:47, 2 March 2012 Google Summer of Code 2012 (hist | edit) [31 bytes] Abma (talk | contribs) (moved Google Summer of Code 2012 to GSoC: Project proposals 2012)
- 18:4218:42, 2 March 2012 Google Summer of Code 2011 student application (hist | edit) [38 bytes] Abma (talk | contribs) (moved Google Summer of Code 2011 student application to Google Summer of Code student application)
- 18:3918:39, 2 March 2012 Google Summer of Code 2011 (hist | edit) [31 bytes] Abma (talk | contribs) (moved Google Summer of Code 2011 to Google Summer of Code 2012)
- 18:1218:12, 2 March 2012 Google Summer of Code 2009 (hist | edit) [35 bytes] Abma (talk | contribs) (moved Google Summer of Code 2009 to Google Summer of Code over redirect)
22 February 2012
- 01:1201:12, 22 February 2012 Modoptions.lua (hist | edit) [1,467 bytes] Knorke (talk | contribs) (whoop)
16 February 2012
- 11:3811:38, 16 February 2012 Mothers MapConv (hist | edit) [5,192 bytes] Abma (talk | contribs) (Created page with " http://springfiles.com/spring/tools/mapconv-no-scanlines-hack")
- 01:0901:09, 16 February 2012 Mapdeconv (hist | edit) [568 bytes] Abma (talk | contribs) (Created page with "mapdeconv is a decompiler for SMF/SMT maps. To use it, unzip the sd7 spring map file. For example: Code: 7z e SmallDivide.sd7 mapdeconv.exe SmallDivide.smf If all goes well, it...")
12 February 2012
- 21:2221:22, 12 February 2012 Units:MoveTypes (hist | edit) [26 bytes] Flozi (talk | contribs) (moved Units:MoveTypes to Movedefs.lua: standardise naming with other gamedata files)
- 04:2504:25, 12 February 2012 About s3o (hist | edit) [752 bytes] Smoth (talk | contribs) (Created page with "-= Needs more info =- Format used by the Spring Engine ==Tool used== Upspring")
30 January 2012
- 00:3000:30, 30 January 2012 Lua Socket (hist | edit) [3,485 bytes] Abma (talk | contribs) (Created page with "LuaSocket is a development branch of spring: see https://github.com/spring/spring/tree/luasocket ==Notes / known issues== - dns resolving is blocking - allow rules have exact...")
27 January 2012
- 09:5709:57, 27 January 2012 Spring on ARM (hist | edit) [1,649 bytes] Abma (talk | contribs) (Created page with " ==Setting up a virtualized environment for arm== sudo apt-get install qemu-system Grab an image: http://cdimage.ubuntu.com/releases/11.10/release/ wget http://cdimage.u...")
9 January 2012
- 05:1105:11, 9 January 2012 Sd7 (hist | edit) [30 bytes] Abma (talk | contribs) (Created page with "Spring uses .sd7 files for game-content. To make a .sd7 work in spring it has to be packed with [http://7zip.org/ 7-zip] non-solid.")
13 December 2011
- 00:3700:37, 13 December 2011 Statistics (hist | edit) [206 bytes] Abma (talk | contribs) (Created page with "=Some Links / Infos to statistics= http://planetspads.free.fr/spring/stats/index.html http://zero-k.info/stats/")
11 December 2011
- 00:2300:23, 11 December 2011 SpringSettings.cfg (hist | edit) [32 bytes] Abma (talk | contribs) (Redirected page to Springrc)
2 December 2011
- 18:5418:54, 2 December 2011 Resources map.lua (hist | edit) [27 bytes] Knorke (talk | contribs) (Created page with "see resources.lua Category:Map making")
1 December 2011
- 19:3119:31, 1 December 2011 EngineSource for GameDevs (hist | edit) [2,454 bytes] Knorke (talk | contribs) (created page, not if worth to continue?)
19 October 2011
- 11:5911:59, 19 October 2011 AI:Development:Lang:Cpp (hist | edit) [1,229 bytes] Af (talk | contribs) (Created page with "Development < AI Development < C AI Development =Writing a Skirmish AI in C++= There are two ways of writing a C++ AI, using the legac...")
8 October 2011
- 18:0418:04, 8 October 2011 FreeBSD install (hist | edit) [1,599 bytes] Ljd (talk | contribs) (Created page with "Linux Setup Guide < {{FULLPAGENAME}} __TOC__ Image:debian.png For packaging <font color="#00DD00">requests</font> or <font color="#FF0000">complaints</font>, plea...")
27 September 2011
- 00:0800:08, 27 September 2011 MapConvNG (hist | edit) [4,225 bytes] Abma (talk | contribs) (Created page with " Download [http://springrts.com/phpbb/download/file.php?id=6450 Win32] [http://springrts.com/phpbb/download/file.php?id=6451 Win64] [http://filebin.springlobby.info/mapconv-ng_0...")
- 00:0400:04, 27 September 2011 Enetheru:mapconv (hist | edit) [21 bytes] Abma (talk | contribs) (moved Enetheru:mapconv to MapConv: cleanup...)
16 September 2011
- 02:2602:26, 16 September 2011 SpringSettings (hist | edit) [119 bytes] Abma (talk | contribs) (Created page with "program to configure the spring rts engine. latest version can be downloaded from [http://www.springlobby.info/installer/springsettings.exe springlobby.info].")
- 02:1902:19, 16 September 2011 Infolog.txt (hist | edit) [696 bytes] Abma (talk | contribs) (Created page with "log file for the spring rts engine ==windows== usally in MyDocuments\My Games\Spring\infolog.txt or next to spring.exe when installed in portable mode. ==linux== can be found i...")
- 02:1702:17, 16 September 2011 Springrc (hist | edit) [39,701 bytes] Abma (talk | contribs) (Created page with "config file for the spring rts engine. =Linux= can be found in ~/.springrc (linux) =Windows= usally found in %USERNAME%\Local Settings\AppData\springsettings.cfg or next to spr...")
- 02:1502:15, 16 September 2011 Script.txt (hist | edit) [2,299 bytes] Abma (talk | contribs) (Created page with "Start script file for spring rts. See https://github.com/spring/spring/blob/master/doc/StartScriptFormat.txt for more info.")
- 02:1102:11, 16 September 2011 Spring Headless (hist | edit) [504 bytes] Abma (talk | contribs) (Created page with "spring-headless is a console program which allows to run spring without a gfx card to run for example ai vs ai-games without user in or output. to setup spring-headless copy spr...")
1 September 2011
- 17:5717:57, 1 September 2011 Resources.lua (hist | edit) [4,950 bytes] Flozi (talk | contribs) (resources.lua page - could maybe do with more explanation of what the engine default entries are used for but this is better than nothing!)
29 August 2011
- 20:4520:45, 29 August 2011 Ideas on stuff (hist | edit) [31 bytes] Knorke (talk | contribs) (moved Ideas on stuff to CollectionOfStuff: it is a better name and i want to test if moving pages works)
21 August 2011
- 00:1600:16, 21 August 2011 Download Testing (hist | edit) [3,720 bytes] Hoijui (talk | contribs) (first draft)
27 July 2011
- 06:4806:48, 27 July 2011 AI:Compare:Spring 1944 (hist | edit) [216 bytes] Abq911 (talk | contribs) (Created page with "Spring:1944 uses the AI C.R.A.I.G., which stands for Configurable Reusable Artificial Intelligence Gadget. It is a skirmish AI written in Lua, and works in Spring:1944 and Star W...")
20 July 2011
- 18:2818:28, 20 July 2011 Asynchronous Simulation (hist | edit) [8,362 bytes] Zerver (talk | contribs) (new guidelines for MT)
1 July 2011
- 12:2312:23, 1 July 2011 WidgetDatabaseFAQ (hist | edit) [1,563 bytes] Vbs (talk | contribs) (Created page with "= What is the widget database? = The widget database is a resource which contains most of the widgets that got ever released for the Spring engine. The database is stored online...")
26 June 2011
- 18:3718:37, 26 June 2011 Chili:Tutorial Command and Build Commands (hist | edit) [17,976 bytes] Sunspot (talk | contribs) (Created page with "== Commands and Build bar == === Preparation ===")
21 June 2011
- 19:4819:48, 21 June 2011 Gamedev:FeatureDefs (hist | edit) [7,910 bytes] Flozi (talk | contribs) (Features have so few tags :))
19 June 2011
- 14:2314:23, 19 June 2011 Chili:Tutorial Dynamic Label Content (hist | edit) [11,385 bytes] Sunspot (talk | contribs) (Created page with "== Dynamic label updating == Having windows with labels on screen is a fun thing. Although you probably want to change the contents of those labels if some event happens ingame....")
- 14:0514:05, 19 June 2011 Chili:Tutorial Hello World (hist | edit) [5,175 bytes] Sunspot (talk | contribs) (Created page with "== Hello World == As in every first baby steps in a framework we are going to get hello world to work. First we are going to need to make a script file in the widgets directory...")
- 10:3410:34, 19 June 2011 Chili (hist | edit) [5,244 bytes] Sunspot (talk | contribs) (Created page with " == Chili UI == ChiliUi is a framework still in development by author JK. It's a very flexible class based framework, with it's structure derived from Delphi. It has most of th...")