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19 March 2009
- 12:0512:05, 19 March 2009 AI Development (hist | edit) [30 bytes] Hoijui (talk | contribs) (AI Development moved to AI:AI Development)
- 09:5509:55, 19 March 2009 AI (hist | edit) [30 bytes] Hoijui (talk | contribs) (AI moved to AI Development: This page is only about AI development, and nothing that a general user will be interested in)
9 March 2009
- 20:3720:37, 9 March 2009 Google Summer of Code (hist | edit) [1,974 bytes] Agon (talk | contribs) (Initial add of gsoc information page)
7 March 2009
- 21:5021:50, 7 March 2009 Xta commander (hist | edit) [5,236 bytes] Babbles (talk | contribs) (New page: == Morphing == Only Morph if you have enough Metal and Energy. Morphing CAN be an alternative to starting with lab but not advisable. Only Morph if you have enough time away from enemy ...)
3 March 2009
- 00:0200:02, 3 March 2009 Printable Reference (hist | edit) [392 bytes] Sparcman (talk | contribs) (New page: '''<--Back to Using Spring''' ==Printable Command Reference page== You can print out [http://sparcman.net/Documents/Spring_Command_Reference.pdf this two page quick refe...)
2 March 2009
- 01:4701:47, 2 March 2009 New to xta (hist | edit) [5,697 bytes] Babbles (talk | contribs) (New page: '''From BA to XTA ''' == Light laser== http://modinfo.adune.nl/TASdata/Unitpics/aapreluderc1/armllt.jpg Light laser towers (LLTs) have a much different role in XTA They cost 350+ m...)
1 March 2009
- 16:2316:23, 1 March 2009 Lua camState (hist | edit) [5,410 bytes] Zwzsg (talk | contribs) (New page: <pre> I wanted to use Spring.SetCameraState( table camState, number camTime) -> nil | boolean The wiki said: camState has the same format as the output of Spring.GetCameraState(). So I r...)
18 February 2009
- 13:4813:48, 18 February 2009 OpenSUSE install (hist | edit) [607 bytes] Agon (talk | contribs) (links to repo and wiki for opensuse)
14 February 2009
- 02:5502:55, 14 February 2009 Obtaining The Source Code (hist | edit) [48 bytes] Spliff (talk | contribs) (Obtaining The Source Code moved to Template:Obtaining The Source Code: made into a template)
10 February 2009
- 20:1920:19, 10 February 2009 MTR (hist | edit) [1,528 bytes] Sinbadev (talk | contribs) (New page: =The New Monthly Topic Rotation= ===Class I and II Etiquette/Rules=== When someone asks a question that has been answered before post a link to this page to the specific sub-section. Sub...)
4 February 2009
- 23:0723:07, 4 February 2009 Building Spring Cross Compiled (hist | edit) [7,090 bytes] Spliff (talk | contribs) (Cross-compiling instructions)
- 22:0422:04, 4 February 2009 Build from source (hist | edit) [38 bytes] Spliff (talk | contribs) (Build from source moved to Building Spring on Linux: To make clear these are linux instructions as each platform now has it's own build page.)
- 21:5321:53, 4 February 2009 Building Spring on Windows (hist | edit) [8,645 bytes] Spliff (talk | contribs) (moved from Building_spring)
- 21:3121:31, 4 February 2009 Development:Getting Started (hist | edit) [5,751 bytes] Spliff (talk | contribs) (Moved from Building_Spring)
13 January 2009
- 04:1604:16, 13 January 2009 Lua:WidgetDirectory (hist | edit) [305 bytes] Revenge (talk | contribs) (New page: <span style="text-align:center"> =Ambient Music Widgets= These widgets provide ambient battle music. =Building/Construction Management Widgets= These widgets assist you with building unit...)
12 January 2009
- 21:3521:35, 12 January 2009 Lua Widgets (hist | edit) [3,078 bytes] Revenge (talk | contribs) (New page: {|border="0" cellpadding="4" cellspacing="10" width="100%" |width="100%" valign="top" style="background: #41545c; border: 1px #aaa solid;"| ===General=== '''[[Lua:WidgetDirectory|LuaUI Wid...)
8 January 2009
- 05:4005:40, 8 January 2009 CEG:Miscellaneous (hist | edit) [2,464 bytes] Evil4zerggin (talk | contribs) (New page: == Blending == CEGs use the blending mode GL_ONE, GL_ONE_MINUS_SRC_ALPHA. This is in contrast to the default GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA. As far as I can tell, this means that th...)
30 December 2008
- 09:1609:16, 30 December 2008 CEG-Classes (hist | edit) [8,638 bytes] Evil4zerggin (talk | contribs) (New page: == Common Properties == All classes have the following properties, although not all of them use them: *pos (float3): The initial position of the spawner. *useAirLos (bool): Whether the sp...)
- 09:0809:08, 30 December 2008 CEG:Calls (hist | edit) [2,855 bytes] Evil4zerggin (talk | contribs) (New page: == Overview == There are three places where you can call a CEG: weapons, COB, and Lua. == Weapon CEGs == There are three weapon tags that can spawn CEGs: *cegtag: Spawns the CEG every f...)
- 08:3408:34, 30 December 2008 CEG-Format (hist | edit) [4,264 bytes] Evil4zerggin (talk | contribs) (New page: == Overall Format == A CEG file contains one or more CEGs. Each CEG follows this format: <pre> [ceg_name] { [spawner_name_0] { class=CClassName; [properties] { propert...)
- 00:2700:27, 30 December 2008 CEG:Operators (hist | edit) [3,765 bytes] Evil4zerggin (talk | contribs) (New page: '''Source:''' https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/ExplosionGenerator.cpp == Introduction == You are not limited to using fixed numbers in CEGs for positions, s...)
29 December 2008
- 23:5923:59, 29 December 2008 CEG:Main (hist | edit) [857 bytes] Evil4zerggin (talk | contribs) (New page: '''Source:''' https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles == Introduction == CEG stands for Custom Explosion Generator, a scripting language for creating graphical eff...)
28 December 2008
- 12:4112:41, 28 December 2008 AIWrapper:LegacyCpp (hist | edit) [1,525 bytes] Hoijui (talk | contribs) (page created)
19 December 2008
- 23:0523:05, 19 December 2008 AI:NullOOJavaAI (hist | edit) [1,877 bytes] Hoijui (talk | contribs) (page created)
- 16:3216:32, 19 December 2008 AI:NullJavaAI (hist | edit) [1,595 bytes] Hoijui (talk | contribs) (page created)
23 November 2008
- 14:5514:55, 23 November 2008 AIInterface:Mono (hist | edit) [921 bytes] Agon (talk | contribs) (initial version of MonoAIInterface)
5 November 2008
- 02:5102:51, 5 November 2008 LuaCallinReturn (hist | edit) [15,541 bytes] Argh (talk | contribs) (New page: Here are the known reserved parameter values for all Lua Call-Ins. If you add new Call-Ins to Spring, please document them here. Shutdown() --> none. LayoutButtons() --> unknown, please ...)
30 October 2008
- 22:4822:48, 30 October 2008 Help (hist | edit) [2,286 bytes] Sinbadev (talk | contribs) (Just Getting Started Here, feel free to contribute)
11 October 2008
- 15:4515:45, 11 October 2008 Debugging sync errors (hist | edit) [5,295 bytes] Imbaczek (talk | contribs) (Debugging sync errors)
8 October 2008
- 17:0817:08, 8 October 2008 AIInterface:Java (hist | edit) [4,744 bytes] Hoijui (talk | contribs) (New page: {{AIInterface|Java|hoijui|v0.1 (spring SVN)|Java|pre alpha|GNU GPL v2+}} === Forum threads === *[http://spring.clan-sy.com/phpbb/viewtopic.php?f=15&t=12308 Java AI Interface for Spring] *...)
- 16:4116:41, 8 October 2008 FAQ:content (hist | edit) [4,999 bytes] Af (talk | contribs) (New page: =Content= ==Do Spring maps need a "ground"?== Spring maps do require a ground. We have had many requests to have space maps, however, a "true" (ala Homeworld) space setting is not likel...)
- 16:3916:39, 8 October 2008 AIInterface:C (hist | edit) [1,830 bytes] Hoijui (talk | contribs) (New page: {{AIInterface|C|hoijui|v0.1 (spring SVN)|C & C++|working|GNU GPL v2+}} === Description === This AI interface is written in C++ and allows spring to load AIs written in C and C++. Thes AIs...)
- 16:3916:39, 8 October 2008 FAQ:player (hist | edit) [9,844 bytes] Af (talk | contribs) (New page: =Playing= ==What is with this weird right-click mode? I'm 'bout to break my keyboard.== Sorry, you'll just have to get used to it. As of now it can't be changed. ==Why is somebody else ...)
- 16:3516:35, 8 October 2008 FAQ:getting a game started (hist | edit) [4,986 bytes] Af (talk | contribs) (New page: =Getting into a game= ==People talk about 'Single Player'. How do I start a single player game?== Simply start a game in the lobby, and enter a password, so that nobody can join. Then cl...)
- 16:3116:31, 8 October 2008 FAQ:requirements (hist | edit) [3,023 bytes] Af (talk | contribs) (New page: =Requirements= ==What platforms will Spring run on?== At the moment, it runs on Windows, Linux and basically on Mac OS X. Support for FreeBSD is in work. ===What so...)
- 16:3016:30, 8 October 2008 FAQ:technical (hist | edit) [2,660 bytes] Af (talk | contribs) (New page: =Technical= ==What port numbers does Spring use?== Game uses port 8452 UDP by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try ...)
- 16:2216:22, 8 October 2008 FAQ:general (hist | edit) [2,287 bytes] Af (talk | contribs) (New page: ==General information== ===What is Spring?=== Spring is a project to create the best RTS ever (no joke). There are three principle goals which we hope to achieve. # Reach a stage where T...)
- 15:3015:30, 8 October 2008 AI:NullLegacyCppAI (hist | edit) [1,842 bytes] Hoijui (talk | contribs) (New page: {{AI|NullLegacyCppAI|UNKNOWN|v0.1 (spring SVN)|Supports everything / Does nothing|Finnished|-}} === Description === This Skirmish AI is written in C++ and uses the legacy C++ wrapper over...)
- 15:1615:16, 8 October 2008 AI:NullAI (hist | edit) [1,664 bytes] Hoijui (talk | contribs) (initiating)
- 13:5913:59, 8 October 2008 Building spring (hist | edit) [438 bytes] Af (talk | contribs) (copied engine_development ehre so I can eventually shift that page into a menu page)
2 October 2008
- 03:2303:23, 2 October 2008 UI commands (hist | edit) [21,757 bytes] Evil4zerggin (talk | contribs) (New page: select<br> selectunits<br> deselect<br> shadows<br> water<br> advshading<br> say<br> w<br> echo<br> setf<br> seti<br> sets<br> drawinmap<br> drawlabel<br> mouse[1-5]<br> viewselection<br> ...)
23 September 2008
- 19:0219:02, 23 September 2008 TA: Infinite War (hist | edit) [1,669 bytes] Bytesbr (talk | contribs) (New page: TA Infinite War (TAIF or Infinite War) is a new MOD in progress of development by '''BytesBR''' and '''Bozoman''', he want prolong the battles and start a new name in air transport, is ba...)
21 September 2008
- 04:0804:08, 21 September 2008 Hosting Spring/Springie (hist | edit) [6,187 bytes] Bytesbr (talk | contribs) (New page: {{Tutorial}} The Springie is a Autohost for Spring, he host rooms and auto start. Have some commands for job. ==Require== *Spring *Open UDP Port * ==Using== Springie is a simple progr...)
14 September 2008
- 11:4411:44, 14 September 2008 Contributing media (hist | edit) [1,587 bytes] Fnordia (talk | contribs) (New page: ==Contributing media== It is possible for users to contribute screenshots and videos that will be shown on the media page and in the frontpage rotation. It is done by posting in the correc...)
7 September 2008
- 15:5715:57, 7 September 2008 P.U.R.E. (hist | edit) [106 bytes] Argh (talk | contribs) (New page: =P.U.R.E.= [http://www.moddb.com/games/pure To learn more about P.U.R.E., go here.])
6 September 2008
- 18:5218:52, 6 September 2008 Programming Forum Resources (hist | edit) [430 bytes] Nuclear Treason (talk | contribs) (New page: There are several programming forums that can be used as resources and provide a second insight to a programming problem. The purpose of this page is to list those so that the developers o...)
31 August 2008
- 12:4812:48, 31 August 2008 Download (hist | edit) [4,316 bytes] Fnordia (talk | contribs) (New page: ==Spring releases== This category contains the latest releases from the Spring project. The listed installers are for Windows, for linux see the linux setup guide. Make su...)
- 12:4612:46, 31 August 2008 Games (hist | edit) [10,480 bytes] Fnordia (talk | contribs) (New page: = Games using the Spring Engine = == Introduction == Spring has many different games and mods available to play. Spring is simply the platform for these games to be built upon, and not a ...)
- 12:4612:46, 31 August 2008 About (hist | edit) [3,091 bytes] Fnordia (talk | contribs) (New page: =About= Spring is a project aiming to create a new and versatile RTS Engine. = System requirements = About 1ghz cpu and a GeForce3 or better graphics card. For larger battles the requirem...)
8 August 2008
- 14:0314:03, 8 August 2008 NOTA Guides (hist | edit) [18 bytes] 123vtemp (talk | contribs) (New page: NOTA Guides can be found from the NOTA wiki page [near the bottom]. http://spring.clan-sy.com/wiki/NOTA)