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8 October 2008
- 16:3516:35, 8 October 2008 FAQ:getting a game started (hist | edit) [4,986 bytes] Af (talk | contribs) (New page: =Getting into a game= ==People talk about 'Single Player'. How do I start a single player game?== Simply start a game in the lobby, and enter a password, so that nobody can join. Then cl...)
- 16:3116:31, 8 October 2008 FAQ:requirements (hist | edit) [3,023 bytes] Af (talk | contribs) (New page: =Requirements= ==What platforms will Spring run on?== At the moment, it runs on Windows, Linux and basically on Mac OS X. Support for FreeBSD is in work. ===What so...)
- 16:3016:30, 8 October 2008 FAQ:technical (hist | edit) [2,660 bytes] Af (talk | contribs) (New page: =Technical= ==What port numbers does Spring use?== Game uses port 8452 UDP by default, which can be changed in the lobby. If you are behind a router, and are having problems hosting, try ...)
- 16:2216:22, 8 October 2008 FAQ:general (hist | edit) [2,287 bytes] Af (talk | contribs) (New page: ==General information== ===What is Spring?=== Spring is a project to create the best RTS ever (no joke). There are three principle goals which we hope to achieve. # Reach a stage where T...)
- 15:3015:30, 8 October 2008 AI:NullLegacyCppAI (hist | edit) [1,842 bytes] Hoijui (talk | contribs) (New page: {{AI|NullLegacyCppAI|UNKNOWN|v0.1 (spring SVN)|Supports everything / Does nothing|Finnished|-}} === Description === This Skirmish AI is written in C++ and uses the legacy C++ wrapper over...)
- 15:1615:16, 8 October 2008 AI:NullAI (hist | edit) [1,664 bytes] Hoijui (talk | contribs) (initiating)
- 13:5913:59, 8 October 2008 Building spring (hist | edit) [438 bytes] Af (talk | contribs) (copied engine_development ehre so I can eventually shift that page into a menu page)
2 October 2008
- 03:2303:23, 2 October 2008 UI commands (hist | edit) [21,757 bytes] Evil4zerggin (talk | contribs) (New page: select<br> selectunits<br> deselect<br> shadows<br> water<br> advshading<br> say<br> w<br> echo<br> setf<br> seti<br> sets<br> drawinmap<br> drawlabel<br> mouse[1-5]<br> viewselection<br> ...)
23 September 2008
- 19:0219:02, 23 September 2008 TA: Infinite War (hist | edit) [1,669 bytes] Bytesbr (talk | contribs) (New page: TA Infinite War (TAIF or Infinite War) is a new MOD in progress of development by '''BytesBR''' and '''Bozoman''', he want prolong the battles and start a new name in air transport, is ba...)
21 September 2008
- 04:0804:08, 21 September 2008 Hosting Spring/Springie (hist | edit) [6,187 bytes] Bytesbr (talk | contribs) (New page: {{Tutorial}} The Springie is a Autohost for Spring, he host rooms and auto start. Have some commands for job. ==Require== *Spring *Open UDP Port * ==Using== Springie is a simple progr...)
14 September 2008
- 11:4411:44, 14 September 2008 Contributing media (hist | edit) [1,587 bytes] Fnordia (talk | contribs) (New page: ==Contributing media== It is possible for users to contribute screenshots and videos that will be shown on the media page and in the frontpage rotation. It is done by posting in the correc...)
7 September 2008
- 15:5715:57, 7 September 2008 P.U.R.E. (hist | edit) [106 bytes] Argh (talk | contribs) (New page: =P.U.R.E.= [http://www.moddb.com/games/pure To learn more about P.U.R.E., go here.])
6 September 2008
- 18:5218:52, 6 September 2008 Programming Forum Resources (hist | edit) [430 bytes] Nuclear Treason (talk | contribs) (New page: There are several programming forums that can be used as resources and provide a second insight to a programming problem. The purpose of this page is to list those so that the developers o...)
31 August 2008
- 12:4812:48, 31 August 2008 Download (hist | edit) [4,316 bytes] Fnordia (talk | contribs) (New page: ==Spring releases== This category contains the latest releases from the Spring project. The listed installers are for Windows, for linux see the linux setup guide. Make su...)
- 12:4612:46, 31 August 2008 Games (hist | edit) [10,480 bytes] Fnordia (talk | contribs) (New page: = Games using the Spring Engine = == Introduction == Spring has many different games and mods available to play. Spring is simply the platform for these games to be built upon, and not a ...)
- 12:4612:46, 31 August 2008 About (hist | edit) [3,091 bytes] Fnordia (talk | contribs) (New page: =About= Spring is a project aiming to create a new and versatile RTS Engine. = System requirements = About 1ghz cpu and a GeForce3 or better graphics card. For larger battles the requirem...)
11 July 2008
- 04:3004:30, 11 July 2008 NOTA OTA differences guide (hist | edit) [18,884 bytes] Totbuae (talk | contribs) (New page: == So, you wanna give NOTA a try, huh? == <br> This is intended to be an introductory guide to those with an OTA-like background who are willing to give NOTA a try. Please keep in mind th...)
30 June 2008
- 10:1510:15, 30 June 2008 NOTA players guide (hist | edit) [15,407 bytes] Heavylancer (talk | contribs) (New page: This is an NOTA players guide, made by 123v and edited/wikified by HeavyLancer. NOTE: CURRENTLY WIP == Overview == This guide is about unit selection for various situations, some general...)
19 June 2008
- 10:3110:31, 19 June 2008 Getting Spring Content and Links (hist | edit) [316 bytes] 123vtemp (talk | contribs) (New page: - from JJ: http://spring.jobjol.nl (admin=Satirik) - from AF: http://www.darkstars.co.uk/downloads/ - from M_A_D: http://www.tasdownloads.com/ - from BLC: http://spring-portal.com - from F...)
9 June 2008
- 08:0208:02, 9 June 2008 Animation-CobHitByWeaponID (hist | edit) [309 bytes] Snipawolf (talk | contribs) (Someone else can feel free to clean this up and/or give an example, I'm tired...)
29 May 2008
- 22:2922:29, 29 May 2008 Weapons:Antinukes (hist | edit) [2,341 bytes] Evil4Zerggin (talk | contribs) (New page: ==What is an Antinuke?== An antinuke is a stockpile, vlaunch, interceptor weapon. When it detects an enemy nuke launch targeted within its coverage radius, if it has at least one antinuke...)
28 May 2008
- 06:4706:47, 28 May 2008 Animation-CobOverview (hist | edit) [2,345 bytes] Evil4Zerggin (talk | contribs) (New page: ==What is COB?== COB is the Spring engine's scripting system. Each unit has a .cob bitfile which defines many of its major behaviors, including animation and weapon aiming. Of course, COB...)
- 05:4505:45, 28 May 2008 Animation-CobAnimation (hist | edit) [5,529 bytes] Evil4Zerggin (talk | contribs) (New page: ==Linear Units== Everything linear ''really'' happens in a unit I'll call Spring distance (sd). This is a tiny distance--there are 2^16 = 65536 sd in an elmo, which is the unit that is mo...)
27 May 2008
- 23:0523:05, 27 May 2008 Animation-CobThreads (hist | edit) [3,473 bytes] Evil4Zerggin (talk | contribs) (New page: ==Source== https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Units/COB/CobThread.cpp ==Introduction== Much of the time you can expect your script to execute sequentially; that is, loo...)
- 22:2722:27, 27 May 2008 Animation-CobConstants (hist | edit) [3,827 bytes] Evil4Zerggin (talk | contribs) (New page: ==Source== This has a list of all COB SET/GET keys: https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Units/COB/CobInstance.cpp You'll want to include a file with these constants in yo...)
- 21:0721:07, 27 May 2008 Animation-CobCallins (hist | edit) [6,153 bytes] Evil4Zerggin (talk | contribs) (New page: ==Source== Callins are listed near the end of this file: https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Units/COB/CobFile.cpp)
25 May 2008
- 13:1513:15, 25 May 2008 Coding Standards (hist | edit) [6,101 bytes] Tobi (talk | contribs) (coding standards)
23 May 2008
- 18:0718:07, 23 May 2008 Balanced Annihilation:Command Reference (hist | edit) [5,457 bytes] Momfreeek (talk | contribs) (New page: For a full description of controls, see here: http://spring.clan-sy.com/wiki/Using_Orders <table style="text-align:left; vertical-align:top;" border="1"> <tr> <th>Left Mouse</th> <td>Se...)
15 May 2008
20 April 2008
- 17:5417:54, 20 April 2008 Maximum Annihilation (hist | edit) [6,834 bytes] Krogoth86 (talk | contribs) (Added Maximum Annihilation mod description page (WIP))
31 March 2008
- 16:2916:29, 31 March 2008 Building Spring on Linux (hist | edit) [4,776 bytes] Vadi (talk | contribs) (New page: == Build From Source == '''You might encounter sync errors in online play if you are not using the exact same version of the compiler and same compiler settings as used for prebuilt packa...)
- 16:2416:24, 31 March 2008 Mandriva install (hist | edit) [821 bytes] Vadi (talk | contribs) (New page: === http://upload.wikimedia.org/wikipedia/en/thumb/9/95/Mandriva_logo.png/96px-Mandriva_logo.png Mandriva === This is for version 0.76b1. Mandriva has Spring in the official Contrib re...)
- 16:2316:23, 31 March 2008 Gentoo install (hist | edit) [420 bytes] Vadi (talk | contribs) (New page: === http://www.springlobby.info/images/gentoo-small.png Gentoo === This is for version 0.76b1. '''OVERLAY CHANGED 2008-01-21. SpringLobby and Spring overlays are merged, so you need to a...)
- 16:2216:22, 31 March 2008 Slackware install (hist | edit) [7,225 bytes] Vadi (talk | contribs) (New page: === http://www.winehq.org/images/distro/slackware.png Slackware 12 === Working for version 0.76b1. There is all dependencies in precompiled tgz's: glew (http://www.linuxpackages.net/pkg...)
30 March 2008
- 15:2315:23, 30 March 2008 Ubuntu install (hist | edit) [5,896 bytes] Vadi (talk | contribs) (New page: === http://img383.imageshack.us/img383/2653/ubuntulogowq2.png Ubuntu === We now have a maintained and up to date APT repository for Ubuntu 7.10 (Gutsy). If you have some older version of ...)
25 March 2008
- 02:0102:01, 25 March 2008 Troubleshooting linux (hist | edit) [1,804 bytes] Vadi (talk | contribs) (New page: = Troubleshooting = == Ingame == === LuaUI Crash Ingame === LuaUI can crash during game, because some lua script you use has a bug. 0.75 should be resistant to this problem, but 0.74b3 ...)
- 02:0002:00, 25 March 2008 Finalizing linux install (hist | edit) [1,712 bytes] Vadi (talk | contribs) (New page: = Finalizing installation = Now all the things you needed to run as root have been done. Some stuff needs to be done by the user who is going to play spring. I'm assuming bash here, but ...)
23 March 2008
- 11:5911:59, 23 March 2008 Uikeys.txt (hist | edit) [6,393 bytes] Anmoch (talk | contribs) (selectkeys.txt format documentation)
- 05:3005:30, 23 March 2008 CSpherePartSpawner (hist | edit) [413 bytes] Evil4Zerggin (talk | contribs) (New page: == Introduction == Makes a simple, one-color expanding sphere. == Source == https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp == Paramet...)
- 05:2705:27, 23 March 2008 Explspike (hist | edit) [906 bytes] Evil4Zerggin (talk | contribs) (New page: == Introduction == Explspike basically makes rays of light, like sunlight leaking into a dusty room, but without the dust. == Source == https://spring.clan-sy.com/svn/spring/trunk/rts/S...)
- 05:0405:04, 23 March 2008 Heatcloud (hist | edit) [1,135 bytes] Evil4Zerggin (talk | contribs) (New page: Source: https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/Unsynced/HeatCloudProjectile.cpp)
5 March 2008
- 16:4416:44, 5 March 2008 Lua UnitRendering (hist | edit) [5,528 bytes] JK (talk | contribs) (New page: ==Unit Rendering== '''Spring.UnitRendering.SetLODCount''' ( int lodCount ) -> nil '''Spring.UnitRendering.SetLODLength''' <font color=darkgreen>(`lod` is 1-indexed)</font> ( int lod, ...)
- 15:4215:42, 5 March 2008 Lua FBO and RBO (hist | edit) [3,548 bytes] JK (talk | contribs) (New page: == FBO == '''gl.CreateFBO''' ( [ table initialization ] ) -> userdata fbo <font color=darkgreen> initialization table can contain: attachment ::= ...)
- 11:2211:22, 5 March 2008 Lua FBO (hist | edit) [3,452 bytes] JK (talk | contribs) (New page: == FBO == '''gl.CreateFBO''' ( [ table initialization ] ) -> userdata fbo <font color=darkgreen> initialization table can contain: { depth = luaTex or RBO or nil, ste...)
- 10:0710:07, 5 March 2008 Lua BitOps (hist | edit) [1,951 bytes] JK (talk | contribs) (New page: == Bit Operators == '''math.bit_or''' ( int a1 [, int a2 [, ... ] ] ) -> int i '''math.bit_and''' ( int a1 [, int a2 [, ... ] ] ) -> int i '''math.bit_or''' ( int a1 [, int a2 [, ....)
25 February 2008
- 11:0411:04, 25 February 2008 Tutorial:MapWithPOVRay(Tinnut) (hist | edit) [15,671 bytes] Tinnut (talk | contribs) (New page: == Howto: Create a map's texture using Povray to generate the texture == !! This is currently a work in progress and make take some time to complete. !! Povray is available for both Wi...)
17 February 2008
- 01:0301:03, 17 February 2008 Lua Scream (hist | edit) [496 bytes] JK (talk | contribs) (New page: == Scream UserData Object == '''Script.CreateScream''' ( ) -> nil <font color="darkgreen">This creates an userdata object, you can attach any variable to it (use it as a table). The di...)
25 January 2008
- 17:5717:57, 25 January 2008 Kustorion (hist | edit) [30,815 bytes] Pendrokar (talk | contribs) (New page: - Original Idea From Janis{read as Yanis} "Pendrokar" Lukss{read as Lux} TIP(Thoughts In Progress) ! This mod would try to make these custom units as easy as possible to create and save ...)
24 January 2008
- 12:3512:35, 24 January 2008 Lua PathFinder (hist | edit) [2,863 bytes] JK (talk | contribs) (New page: == PathFinder == '''Spring.RequestPath''' ( string "MoveTypeName" | number moveID, number start_x, number start_y, number start_z, number end_x, number end_y, number end_z ...)