User talk:Emmanuel: Difference between revisions

From Spring
Jump to navigationJump to search
→emmanuel history: new section
 
Line 1: Line 1:
== emmanuel history ==
== emmanuel history ==
:who i am ?
:not much : unemployed since ever im in familly and search to make things real or virtual that i feel modern innovatives glorious and what deserved by ther luck of my condition : hightech  often turn ridicul because mecanic is not developed


== how i came to springrts : ==
== how i came to springrts : ==

Revision as of 09:53, 7 November 2012

emmanuel history

who i am ?
not much : unemployed since ever im in familly and search to make things real or virtual that i feel modern innovatives glorious and what deserved by ther luck of my condition : hightech often turn ridicul because mecanic is not developed

how i came to springrts :

  1. in1987 i get a computer (amstrad1512pc msdos3.2 games:lhx carrier command)

i pested to this when seeing friends using amiga512 atariST amstrad cpc

  1. i buyed total annihilation at release and played some LANs of 2 but i was a looser and started to look at found mods units on 33k modem
  2. in2002 times of rtcw:ennemy teritory a friend was hosted in my home and i used my old obsolete computer and the new one for make a lan but warriorkings was too much for such hardware and total annihilation was now playable at 1500units so we tested game at large scale and i downloaded all unitsd hosted for select theù and make new menu tdf , after a time i looked at changing weapon unitdef textures and models parts with 3do builder
  3. in2004when i know than a 3d camera for total annihilation was developed i was disguisted of the lack of map editor on command&conquer;general with so nice units but lack of area when unit cap removed
  4. in2007joining TAspring 0.62 (?) i had the knowelge for make a personnal game using the animdef of others and started to draw 3D models making builderwar "the mod where all units are commanders" none never played with me that !
  5. in2009 having average modding skills i started to test and extract best units from all existing mod for make a remix : that was not popular and none never played too
  6. in2010/2011 slowly i learned more and started to understand animdef.bos so i made a mod using only what i made (else the maps)
  7. now near 2013 just 10years after beginning i understand more than 50% og the game developement out of total annihilation standard and i know im a beginner at gaming at modding and i just start to see what the magical of the engine is made of