User:Emmanuel: Difference between revisions
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as evry winter i stay on computer and this year i hope i will make a complete | http://springfiles.com/sites/default/files/images/userprofile/picture-2374.png | ||
using blender | == as evry winter i stay on computer and this year i hope i will make a complete game for <big>springrts</big> : == | ||
last years i was focusing on making a 4 or 6 legged walker ingame because i need it and this lack from evry releases (commercials inclued) | [http://springfiles.com/users/depreciator uploads of my past work with springrts] | ||
the first awardness of this adiction was by watching earth2150 ucs spiders intro movie that feeled me good and i wished to mod it but that was closed with the result we know (abandon) | <gallery> | ||
File:Springrts08pc2012luaunitsmod.png|playables units lua with 3do models | |||
now that i had done this first step i wish a map that make a real usage of this slow vehicule : when i tested a game using all possible vehicule it was obivious than a slow but heavy armored machine was totally useless in a short standard game because i dont design wall climbing devices | File:Example.jpg|Caption2 | ||
so i must make evrything by myself and since i start to understand greyscale usage i can make map with slopes limited to 45° aka 100% : when real tracked vehicules cannot climb more than 60% that make a little nice for the 6 leeged walkers ! | </gallery> | ||
what about 2 legs ? antropoids ? this a niche far more little again and i will study when this years goal was done : | :using | ||
im a huge fan of some details as landing assault scenes that need a lot of management for not turning at chaotic massacre | *blender | ||
*gimp | |||
*notepad++ | |||
*springmapedit | |||
:(before i was using | |||
# 3dobuilder | |||
# paint.net | |||
# notepad | |||
# wings3d | |||
) | |||
:last years i was focusing on making a 4 or 6 legged walker ingame because i need it and this lack from evry releases (commercials inclued) | |||
:the first awardness of this adiction was by watching earth2150 ucs spiders intro movie that feeled me good and i wished to mod it but that was closed with the result we know (abandon) | |||
:now that i had done this first step i wish a map that make a real usage of this slow vehicule : when i tested a game using all possible vehicule it was obivious than a slow but heavy armored machine was totally useless in a short standard game because i dont design wall climbing devices (who look hugly with heightmap texture streetch) | |||
:so i must make evrything by myself and since i start to understand greyscale usage i can make map with slopes limited to 45° aka 100% : when real tracked vehicules cannot climb more than 60% that make a little nice for the 6 leeged walkers ! | |||
:what about 2 legs ? antropoids ? this a niche far more little again and i will study when | |||
=== this years goal was done : === | |||
:im a huge fan of some details as landing assault scenes that need a lot of management for not turning at chaotic massacre | |||
so a vehicule with 6 legs | so a vehicule with 6 legs | ||
| Line 16: | Line 32: | ||
there is lot of mathematical need for make a anim not just a teleportation and i was weak at geometrie since i never got a use for it ...but i feeled that was great knowelge ; | there is lot of mathematical need for make a anim not just a teleportation and i was weak at geometrie since i never got a use for it ...but i feeled that was great knowelge ; | ||
my plan is easy : | ==== my plan is easy : ==== | ||
i make hull with cranes (and a symbolic weaponery) | * i make hull with cranes (and a symbolic weaponery) | ||
* i make turet with symbolic wheels (with very limited slopes) | |||
* i make softmaps with vauban1750 kind of design | |||
since springmapedit released all become easy and fun to make but there is a need to develop prefab tools (and a metal eraser too) | [[File:METZ heightmap test Palatinatus Rheni (Merian) 249d.png|200px|thumb|right|alt mean 2d forteress with trench]] | ||
i like to design but not much to make a lot of models and for that i found smart to make only 6 hulls and 6 turrets with transportation combinations | |||
:since springmapedit released all become easy and fun to make but there is a need to develop prefab tools (and a metal eraser too) | |||
:i like to design but not much to make a lot of models and for that i found smart to make only 6 hulls and 6 turrets with transportation combinations | |||
6 factory that need a huge work for being nice and lot of economic building that is boring to make ; | 6 factory that need a huge work for being nice and lot of economic building that is boring to make ; | ||
when all this will be done i wish really to add a Gl draw of energy link as fibtr mod/game made (wonder why none liked these gameplay) | :when all this will be done i wish really to add a Gl draw of energy link as fibtr mod/game made (wonder why none liked these gameplay) | ||
:and another care is to add ammo and fuel for ground units but this years are so short at this time i doubt i will make more than a map a hull and a turret and a factory this winter.. | |||
Revision as of 09:09, 7 November 2012
as evry winter i stay on computer and this year i hope i will make a complete game for springrts :
uploads of my past work with springrts
-
playables units lua with 3do models
-
Caption2
- using
- blender
- gimp
- notepad++
- springmapedit
- (before i was using
- 3dobuilder
- paint.net
- notepad
- wings3d
)
- last years i was focusing on making a 4 or 6 legged walker ingame because i need it and this lack from evry releases (commercials inclued)
- the first awardness of this adiction was by watching earth2150 ucs spiders intro movie that feeled me good and i wished to mod it but that was closed with the result we know (abandon)
- now that i had done this first step i wish a map that make a real usage of this slow vehicule : when i tested a game using all possible vehicule it was obivious than a slow but heavy armored machine was totally useless in a short standard game because i dont design wall climbing devices (who look hugly with heightmap texture streetch)
- so i must make evrything by myself and since i start to understand greyscale usage i can make map with slopes limited to 45° aka 100% : when real tracked vehicules cannot climb more than 60% that make a little nice for the 6 leeged walkers !
- what about 2 legs ? antropoids ? this a niche far more little again and i will study when
this years goal was done :
- im a huge fan of some details as landing assault scenes that need a lot of management for not turning at chaotic massacre
so a vehicule with 6 legs a map that make usefull without walls and a assault landing gameplay
2011 year i studied the .lua animdef and at end i was learning the transportation codes : there is lot of mathematical need for make a anim not just a teleportation and i was weak at geometrie since i never got a use for it ...but i feeled that was great knowelge ;
my plan is easy :
- i make hull with cranes (and a symbolic weaponery)
- i make turet with symbolic wheels (with very limited slopes)
- i make softmaps with vauban1750 kind of design

- since springmapedit released all become easy and fun to make but there is a need to develop prefab tools (and a metal eraser too)
- i like to design but not much to make a lot of models and for that i found smart to make only 6 hulls and 6 turrets with transportation combinations
6 factory that need a huge work for being nice and lot of economic building that is boring to make ;
- when all this will be done i wish really to add a Gl draw of energy link as fibtr mod/game made (wonder why none liked these gameplay)
- and another care is to add ammo and fuel for ground units but this years are so short at this time i doubt i will make more than a map a hull and a turret and a factory this winter..