Lua UnitRendering: Difference between revisions
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'''Spring.UnitRendering.GetMaterial''' <font color=darkgreen>(creates a material userdata)</font> | '''Spring.UnitRendering.GetMaterial''' <font color=darkgreen>(creates a material userdata)</font> | ||
( string MaterialName, table Material ) -> ?? | ( string MaterialName, [[Lua_UnitRendering#Material_Table|table Material]] ) -> ?? | ||
'''Spring.UnitRendering.SetMaterial''' | '''Spring.UnitRendering.SetMaterial''' | ||
( number unitID, int lod, string MaterialName, userdata Material | table Material ) -> nil | ( number unitID, int lod, string MaterialName, [[Lua_UnitRendering#Material_UserData|userdata Material]] | [[Lua_UnitRendering#Material_Table|table Material]] ) -> nil | ||
'''Spring.UnitRendering.SetMaterialLastLOD''' | '''Spring.UnitRendering.SetMaterialLastLOD''' | ||
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'''Spring.UnitRendering.Debug''' <font color=darkgreen>(prints some usefull debug informations)</font> | '''Spring.UnitRendering.Debug''' <font color=darkgreen>(prints some usefull debug informations)</font> | ||
( [ number unitID ] ) -> nil | ( [ number unitID ] ) -> nil | ||
==Material UserData== | ==Material UserData== | ||
Revision as of 04:08, 15 June 2008
Unit Rendering
Spring.UnitRendering.SetLODCount
( int lodCount ) -> nil
Spring.UnitRendering.SetLODLength (`lod` is 1-indexed)
( int lod, number lodLength ) -> nil
Spring.UnitRendering.SetLODDistance (same as SetLODLength(), but adjusted for 45deg FOV + 1024x768)
( int lod, number lodDistance ) -> nil
Spring.UnitRendering.SetPieceList (displayList=nil reset to default)
( number unitID, int lod, int piece [, number displayList = nil ] ) -> nil
Spring.UnitRendering.GetMaterial (creates a material userdata)
( string MaterialName, table Material ) -> ??
Spring.UnitRendering.SetMaterial
( number unitID, int lod, string MaterialName, userdata Material | table Material ) -> nil
Spring.UnitRendering.SetMaterialLastLOD
( number unitID, string MaterialName, int lastLOD ) -> nil
Spring.UnitRendering.SetMaterialDisplayLists
( number unitID, string MaterialName, preDisplayList, postDisplayList ) -> nil
Spring.UnitRendering.SetUnitUniform (unfinished)
( number unitID, string MaterialName, int lod, arg1, arg2, ... ) -> nil
Spring.UnitRendering.SetUnitLuaDraw (enables the DrawUnit callin)
( number unitID, boolean enabled ) -> nil
Spring.UnitRendering.Debug (prints some usefull debug informations)
( [ number unitID ] ) -> nil
Material UserData
fill me
Material Table
material = {
["order" = number ,]
["shader" = lua_shader | string "3do" | string "s3o" ,]
["texunits" = {
[ [0] = { ["tex" = see gl.Texture ,]
["enable" = boolean true ] }, ]
[ [3] = see gl.Texture, ]
(upto [15] and supports holes in it)
} ,]
["texunit0" = see gl.Texture ,] ... ["texunit7" = see gl.Texture ,]
["prelist" = lua_displaylist ,] ["postlist" = lua_displaylist ,] ["usecamera" = boolean ,] ["cameraloc" = number ,] }