Lua:Tutorial GettingStarted: Difference between revisions
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[[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} | [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} | ||
Here are some examples of small widgets, with useful code to get you started! To play with each example, place the code into a "my_new_widget_name.lua" file in your Spring/LuaUI/widgets dir (create it if not already present) and run Spring with any game. Your widget should then appear ingame! | |||
To see many more examples, check out the Luaui/widgets directory of the games in [[Gamedev:PublicRepos|PublicRepos]]. | |||
<code><pre> | <code><pre> | ||
function widget:GetInfo() | function widget:GetInfo() | ||
return { | return { | ||
name = "Name as shown in widget list", | name = "Name as shown in widget list", | ||
desc = "", | desc = "Description as normally shown in tooltip", | ||
author | author = "It could be you!", | ||
date = " | date = "now", | ||
license | license = "PD", -- should be compatible with Spring | ||
layer | layer = 0, | ||
enabled = true | |||
enabled | |||
} | } | ||
end | end | ||
local | local helloWorld = "I STARTED LOOK AT ME JIM!" | ||
local toggle | local toggle | ||
function widget:Initialize() | function widget:Initialize() | ||
Spring.Echo( | Spring.Echo(helloWorld) | ||
end | end | ||
function widget:Update(frame) | function widget:Update(frame) | ||
if(toggle == true) then | if (toggle == true) then | ||
Spring.Echo("TOCK") | Spring.Echo("TOCK") | ||
toggle = false | toggle = false | ||
| Line 33: | Line 36: | ||
end | end | ||
end | end | ||
</pre></code> | |||
<code><pre> | |||
function widget:GetInfo() | |||
return { | |||
name = "Unit Announcer", | |||
desc = "Units are proud to be alive", | |||
author = "Some guy", | |||
date = "I don't know why we include dates", | |||
license = "GPLv2 or later", | |||
layer = 0, | |||
enabled = true | |||
} | |||
end | |||
function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID) | |||
Spring.Echo("HELLO") | |||
local humanName = UnitDefs[unitDefID].humanName | |||
Spring.Echo("I am a " .. humanName) | |||
local numWeapons = #UnitDefs[unitDefID].weapons | |||
Spring.Echo("I have " .. numWeapons .. " weapon .. (numWeapons>0 and "s" or "")) | |||
if numWeaponders>0 then | |||
Spring.Echo("FEAR ME") | |||
end | |||
end | |||
</pre></code> | </pre></code> | ||
[[category: Lua]] | [[category: Lua]] | ||
Revision as of 14:20, 13 August 2015
Development < Lua Scripting < Lua:Tutorial GettingStarted
Here are some examples of small widgets, with useful code to get you started! To play with each example, place the code into a "my_new_widget_name.lua" file in your Spring/LuaUI/widgets dir (create it if not already present) and run Spring with any game. Your widget should then appear ingame!
To see many more examples, check out the Luaui/widgets directory of the games in PublicRepos.
function widget:GetInfo()
return {
name = "Name as shown in widget list",
desc = "Description as normally shown in tooltip",
author = "It could be you!",
date = "now",
license = "PD", -- should be compatible with Spring
layer = 0,
enabled = true
}
end
local helloWorld = "I STARTED LOOK AT ME JIM!"
local toggle
function widget:Initialize()
Spring.Echo(helloWorld)
end
function widget:Update(frame)
if (toggle == true) then
Spring.Echo("TOCK")
toggle = false
else
Spring.Echo("TICK")
toggle = true
end
end
function widget:GetInfo()
return {
name = "Unit Announcer",
desc = "Units are proud to be alive",
author = "Some guy",
date = "I don't know why we include dates",
license = "GPLv2 or later",
layer = 0,
enabled = true
}
end
function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID)
Spring.Echo("HELLO")
local humanName = UnitDefs[unitDefID].humanName
Spring.Echo("I am a " .. humanName)
local numWeapons = #UnitDefs[unitDefID].weapons
Spring.Echo("I have " .. numWeapons .. " weapon .. (numWeapons>0 and "s" or ""))
if numWeaponders>0 then
Spring.Echo("FEAR ME")
end
end