Kernel Panic
Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.
- Concept : Boirunner
- About everything: KDR_11k
- Sounds: Noruas
- Couple gfx textures: zwzsg

Units and Buildings:
The Kernel: You start with one of these. It can build all mobile units in the game. Has rapid auto-heal and lots of health.
The Socket: The socket is a factory which can only be built on a geothermal vent. It can solely build bits, and slower than the kernel can. It autoheals, and has a decent amount of health.
The Assembler: The assembler is a construction unit. It can build sockets, but it cannot assist-build or repair. Slow, little health.
The Bit: Your basic attacking unit. Cheap, fast, small, not very much health. Is armed with a SPARCling laser. Can be built by a kernel or a socket.
The Byte: A large, strong, and slow attacking unit. Can holds it's own against many bits, as it has lots of health and a powerful cannon.
The Pointer: An artillery unit. Is almost useless against moving units, but can kill kernels and sockets pretty quickly. Is slow and has little health, so it needs protection.
The Logic Bomb: A mine that can be built by the Assembler. It takes out Bits in a single blow, has a decent damage radius, and doesn't chain explode. Use with care, as it hurts your own units too.
Playing Guide
Playing Kernel Panic is fairly simple and quickly learned, but is hard to master and complexer than it looks at first glance. A good starting build for a 1vs1 on Marble Madness is three bits, which are immediately sent off to harass your enemy. If he started with an assembler, focus on it and kill it, thus crippling his early expansion. After the three bits, build a byte for defense, and place it between your Kernel and the hill. Then, build an assembler and have it build a socket on one the three closest spots. As soon as you stated building a socket, you should immediately turn on repeat and queue a bit. If you start at the bottom of a map, it is crucial that you have a rally point of the factory below it, because if bits have to turn inside the factory, the frequency of production gets slowed down quite a bit. After your assembler is done, build another 10 or so bits, and then start alternating between bytes and pointers.
On Marble Madness, there are basically two ways to win. The simplest one is to achieve control over the hill and have some pointers up there kill the labs of your enemy. Gaining control of the hilltop can be a challange, because it takes units (especially bytes) quite a while to get up there and they are very exposed. However, if you control it, you mostly won the match as you can shell your opponents Kernel with ease. The other way is around the hill, if you control terrain you can use pointers to great effect as well. In both strategies, using pointers is the crucial factor. While they are hard to use correctly, they are game-winners as they kill Kernels and bytes with ease.
When attacking a Byte with bits, make sure to attack it in a bulk and try to get your bits under the byte, where it can't fire. If you're controlling the byte, try to move it backwars while shooting to keep the attacking bits in your shooting arc.
What units you build at your kernel, and where you send them, is very important. If you build too many pointers, they will be torn apart by bits, but if you focus on bytes, pointers will kill them. A good general purpose ratio seems to be to queue one byte and one pointer, but this will need adapting as the game develops.
Scouting is important too, as many enemies leave their assemblers virtually ungarded. Use single bits to scout, you should always know at what spots your enemy has build expansions. As buildings can't be resumed, sending in groups of bits to kill assemblers of almost-finished sockets can be very effective.
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