Health scripts

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know the health of the unit in AnimDef

  • read the "damage" full health in UnitDef data:

local maxhealth

local percenthealth,health,maxHealth,paralyzeDamage,captureProgress,buildProgress

health,maxHealth,paralyzeDamage,captureProgress,buildProgress=Spring.GetUnitHealth(unitID)

percenthealth=(health/maxHealth)*100


  • print all the data in the chat box and infolog for control :

Spring.Echo("health="..health,"maxHealth="..maxHealth,"paralyzeDamage="..paralyzeDamage,"captureProgress="..captureProgress,"buildProgress="..buildProgress,"percenthealth="..percenthealth.." %")

--health=19921.25390625,maxHealth=20000,paralyzeDamage=0,captureProgress=0,buildProgress=1,percenthealth=99.606269836426 % (unitID)

    • note the buildprogress and captureprogress are in range from 0 to 1 (1 = complete)