Game and Unit development

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Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.


General

Reference

Modeling

Spring supports different 3d representations: '.s3o' and '.3do'. The biggest difference between both formats is the workflow to create a new unit. There are exporter plugins for 'blender' and '3ds-max' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use upspring currently.

The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.

FeatureDefs (objects on the map, wrecks of destroyed units)

Global game variables (modrules.lua)

Explosions (.tdf, .lua)

Tutorials

Modeling Tutorials

Texture Tutorials

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.