Game and Unit development
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Game specification
- What do I need to create a game?
- Simple Game Tutorial
- Freely available and reusable content for maps and games
Unit Development
Units - Modeling
Spring supports different 3d representations: '.s3o' and '.3do'. The biggest difference between both formats is the workflow to create a new unit. There are exporter plugins for 'blender' and '3ds-max' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use 'UpSpring' currently.
The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.
.s3o
Extends 3do with various new features (Use this for new units).
.3do
3do (implemented for compatibility to ta based game, old)
s3o modeling
- Basic s3o unit making guide (using UpSpring)
- s3o using blender (not using UpSpring)
- Trouble-shooting s3o units
Models - Modeling, UV Mapping
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Runecrafter's 3DS Max UV Mapping Tutorial
Models - Textures
Models - 3do Files
NOTE: 3do is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)
- use UpSpring and 3doBuilder to edit those files
- Click here to download UpSpring, our content support tool.
- Argh's UpSpring Easy Workflow Guide
- Maestro's tutorial of Upspring and textures- very outdated.
Scripting and Animation - LUA Files
To edit .lua files you need a text editor.
- Animation-LuaScripting
- Animation-LuaCallins
- Animation-LuaCallouts
- Animation-CobLuaDifferences
- lua-animation-basic-tutorial to clean
- lua-animation-synthax-usage to develop and clean
Scripting and Animation - COB/BOS Files
The binary '.cob' file format is obsolete and some '.cob' files might be copyrighed by cavedog. A '.cob' file can be decompiled to see what it is doing or if you have the source, that is a '.bos' file, you can compile it into a '.cob' file.
To edit .bos files you need a program/compiler. The most famous one is Scriptor
- Animation-CobLuaDifferences
- Animation-CobOverview
- PlanetAnnihilation has a nice tutorial
- Units:LuaCOB - how to interface COB with LUA
- Game Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Units - FBI Files
Units - MoveTypes
Weapons - TDF Files
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Units:Weapons : Various informations about the weapontypes (uncompleted)
- Weapon datatype list : All weapon variables min/max/default values and datatypes listed.
- Weapons:Antinukes: All about antinukes.
Explosions
Misc
- Units:Design
- Units:Textures
- Units:Buildpics
- Units:SideData TDF
- Units:Download TDF
- Units:FlankingBonus
- Game Development:Armor
- Game Development:Cursors
- Game Development:Archives
- Game Development:Sidepics
- Game Development:Custom unit icons
Legacy Porting Tools
Automated Game Creation
- TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)