Game and Unit development

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Revision as of 10:49, 25 February 2010 by Argh (talk | contribs) (Removed an old Emmanuel edit; 'mod' is now 'game', removed some dead links)
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Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Unit Development

Models - s3o Files

Scripting and Animation - COB/BOS Files

To edit .bos files you need a program/compiler. The most famous one is Scriptor

Legacy Porting Tools

Models - 3do Files

-NOTE- this is and outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)

Automated Game Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base gameification for the game rules, XTA is recommended)

Units - FBI Files

Units - MoveTypes

Weapons - TDF Files

Explosions

Misc