Game and Unit development
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Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.
Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:
General
- http://taspring.clan-sy.com/wiki/Create_units - old Wiki
- Mod Development
- Mod specification
- What do I need to create a mod
Unit Development
s3o units
- Maestro's tutorial of Upspring and textures.
- Basic s3o unit making guide
- Simple Mod Tutorial
- UV Mapping in Wings3D
- various things about unit making. (Also contains an illustrated alpha-channel tut)
- Runecrafter's 3DS Max UV Mapping Tutorial
Scripting and Animation
- GPL-compliant sourcecode, scripting code examples, and other things.
- GET/SET MAX_SPEED works once again. GET/SET ACTIVATION also works (which means you can turn radar jamming, energy production, radar, metal proudction, energy/metal use as defined in the fbi off and on via script)
FBI Files
TDF Files
- Units:Download TDF
- Units:Weapons : Various informations about weapons
- Units:Weapons (variables)
- Weapon Variables : This is the most up to date
Lua
- Units:LuaCOB - how to interface COB with LUA
Misc
- Units:WeaponMainDir
- Units:Design
- Units:Buildpics
- Units:High-poly
- Units:Textures
- Mod Development:Armor
- Mod Development:Spawn
- Mod Development:Cursors
- Mod Development:Archives
- Mod Development:Sidepics
- Mod Development:Custom explosions
- Mod Development:Custom unit icons