GD Unit Guide

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Level One: Land

Vladost light cannon tank

Vladosts form the bulk of the Global Dynasty military. These double-barreled tanks are used in lines where their superior range and damage can inflict heavy losses before an enemy group can even return fire. Vladosts nearly always shoot first in an engagement.


Petra light missile tank

The Petra serves as second-line support for the GD army. Its missiles fire up and over units and terrain, allowing them to bring their weapons to bear no matter their surroundings. Its missile pods make it more vulnerable to enemy fire than other GD units.


Taiga light laser tank

The Taiga fires a short-ranged continuous laser at enemy targets, rapidly cutting through their armor. They are faster than other GD units and their high damage potential makes them excellent candidates for airdrops.


Vladost IIC radar tank

The Vladost IIC is a commander's eyes on the ground. Armed with a single cannon and short-range radar, these units help prevent lines of tanks from being flanked by offering early warning.


Tchernia LT Anti-air tank

The GD's ace in the hole when it comes to rapid strikes by the URC, the Tchernia Ion Cannon Tank is literally a show stopper, capable of stopping any enemy in it's tracks by scrambling their electronics. This tank should not be made in bulk, as it is expensive, but a few can tangle up the enemy's forces and give you the leg up in any battles you might encounter.


Pavost AAI


The Pavost is the first line in the GD's defense against aerial attacks. Low level URC VTOLS will be easily taken down by the flack that spits from the quad barreled anti-air gun of the Pavost. Build these for all your attack forces to defend them from aerial attacks. However, later, stronger air units will be harder to destroy.


Pavost Light Artillery


Using the sturdy Pavost frame, this light artillery piece is the back bone of the GD's early long range divisions. Capable of putting out shell after shell, the Pavost will get your enemy moving, weakened and confused. Beware: A Pavost, caught alone, has no chance of survival. Guard them at all costs.


Vladost IAMP


A perfect surprise for your enemies, this Vladost has been equipped with a snorkel for shallow waters and an internal air resupplier for deeper water, complete with emergency suicide pills for the crew in the very likely event of air loss, which is usually caused by enemy action. Equipped only with two heavy cannons, the Amphibious Vladost is easy prey for ships and submarines. Move them with care, but remember: A well planned and executed amphibious assault can destroy the most heavily defended stronghold.


Kamir I'


Fast and capable of building remote camera's and remote radar, this scout tank is perfect for harassing the enemy, keeping tabs on distant parts of your territory and clearing minefeilds.


Gurnz construction vehicle

The Gurnz is your ticket to victory. It may be ugly, it's crew may be surly and ill trained, it's paint might be chipped and it might smell like a pollution factory, but the Gurnz is still your basic building unit. It can construct level two buildings and level two HUBs, allowing you to tech up to the next level of units.


Tales from the Front

January 23, 3122 AD Denmark Campaign 24 km outside URC held Helden (Formerly Odense)


“The Vladost battle tank's control room sounded like a better choice to me when I first joined up. It was either that or the helo division. And every single time I took the plane to Kong I spent the entire time in the head, retching.

It had 'sounded' good. Now I was seriously reconsidering that.

“Explosive! Explosive rounds, damn it!” Victor kicked me in the back. He was well situated, his head sticking out of the copula, his legs right near my upper back and head. I put my eye against the looker and spotted the enemy bots round the hill. I fingered the trigger, my other hand telling the auto-loader to give us a explosive. A bolt of plasma burnt into the side of our tank and I yelped as the room became boiling hot for a moment. Then the damage control systems kicked in and the air reached a livable temperature. For revenge, I pulled the trigger.

BOOM! BANG! I swear the second cannon sounds different from the first. I swear it, but neither the driver, nor my commander believe me. No matter. The explosive shell smashes into the ground between the two bots and smoke fills my scanner scope. A secondary explosion kicks up more dirt. The second shell hits and another explosion kicks up even more dust. The dust clears and I grin. Both bots are down.

WHAM! Something slams me in the back of my head. Smoke fills the cabin and Victor is screaming something. I reach for my escape hatch. It doesn't open. Victor kicks me in the back, scrambling out of his hatch. The gunner isn't screaming. I smell burnt meat. Another something slams into the tank and my head smashes against the wall. Then hands are grabbing me, pulling me up. I scramble out, stars dancing in front of my eyes.

Victor throws me off the tank and I hit the dirt, wheezing. He is about to jump when the tank itself explodes violently. I stand, my head ringing, blood running down the side of my head. Bits of the tank land all around me, piffing into the dirt ground. My knees knock together as it hits me. Victor might have been a bastard...and Hoe, the gunner, he'd been all right...

I hear the stomp stomp stomp of URC mechs. I turn around and see the four mechs that had hit us...bastards had crested the hill we were sitting against. Where was the rest of the battle group! I turned, trying to see some tanks.

None. I was alone.

I turned back to the robos. I supposed the plasma would be quick...I closed my eyes.

And that was what saved my eyes. A flash, brighter than anything I thought possible, burst through my eye lids. I hit the ground and heat washed over me. I opened my eyes in time to see the robos fall down. A brilliant, beautiful cloud rose above the city of Odense. It was shaped like the mushrooms I used to eat when I was a kid.

“Holy shit,” I muttered. “They did it. They really did it.”

So thats why we had been stationed here. Thats why the GD had pulled back. I felt cold. If I had known how bad it was going to get...I'd have deserted. But at the time I only known one thing: The war had gone nuclear."


Level One: Air