EngineChangelogForContentDevs

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Revision as of 13:17, 25 August 2013 by Knorke (talk | contribs) (→Spring 95.0: new game.constants)
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About this page

This page holds informations about engine changes that are relevant to game/map makers. The idea is to replace the "make your game ready for next release"-threads with a wiki page because unlike a forumpost, everybody can edit this. So if you find a thread (or mantis post etc) that explains a fix, please add it here. Back-link to forum. Use for bumping.

Spring 95.0

NOT COMPLETE: interessting changes from 25 Aug backwards to Aug 09, 2013

  • the folder "mods" isn't supported any more: 7d3830a0

Lua:

  • change to weapon indexing in lua gadgets: ba9721b4 (likely to cause index out of bounds errors in any gadgets using weapon related API calls) ALL weapon API functions are 1-based now!
  • .moveData has been removed, use .moveDef instead 4e58b8b0 (detecting what type of unit a unit is, isCommander etc)
  • Spring.GetUnitNearestEnemy doesn't return neutral units anymore
  • 90c89739
  • add third return-value to Spring.GetUnitBlocking

new functions:

  • 90c89739
    • add Spring.SetFeatureBlocking
    • add Spring.GetFeatureBlockin
    • add Spring.SetPieceProjectileParams
  • add SetProjectileAlwaysVisible 9435ac70
  • add callins FeatureDamaged and FeaturePreDamaged 85779b57
  • add Spring.GetRadarErrorParams 475828d8
  • add Spring.SetRadarErrorParams see above
  • add Spring.SetUnitPosErrorParams 0f4ed485
  • add Spring.GetUnitPosErrorParams see above
  • add Spring.GetUnitWeaponCanFireunitID, weaponNum 66117e4c
  • add LuaSyncedCtrl: add callouts SetFeatureVelocity and SetFeaturePhysics 765994b4


Misc:

armordefs.lua MUST be updated. The fix is to simple the converter loop at end of file: Armordefs.lua#Example


  • load only image formats which work on all platforms, current supported image formats are:
PNG, JPG, TGA, DDS, BMP  (note: no more .jp2)
  • make Gaia the default feature team, not -1/0

Sim

  • sweepfiring beamlaser works (someone test?) b0295a72


Someone check if relevant: 66a2b96f something with startmoving/stopmoving?

e4dc43a3 something startposition bla

Spring 94.0 (or 93, or 92)

  • gadget:UnitPreDamaged has a new projectileId argument inserted in the middle, so attackerID, attackerDefID, attackerTeam shifted position
  • Bomb weapons need a range, or they won't be fired
  • Spring.AddUnitDamage requires a weaponDefID (may be a bug, may be corrected for 95) http://springrts.com/mantis/view.php?id=3841
  • QueryNanoPiece is called much less often

Spring 86.0, 87.0


mantis 3019
fixed in next release.


  • builders stop reclaiming sometimes.

fixed for next engine release: http://springrts.com/mantis/view.php?id=3012
want it to work right now: use a gadget as workaround

Spring 0.83, 84.0, 85.0

Spring 0.82