CollectionOfStuff

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At least a million widgets and gadgets have been done in Spring. But alot of cool things are lost because the game vanished or the idea never made it into a public release. Many items from Monthly_Topic_Rotation are actually done or could be done.

It also annoyed me that there are often forum threads where somebody explains in detail how to do something but its just lost in spam. So here is a collection of random things:

Linked Units: if parent units dies, child units die too

http://springrts.com/phpbb/viewtopic.php?f=23&t=25435 pseudo code + working gadget

Widget+Gadget - CEG Spawner

http://springrts.com/phpbb/viewtopic.php?f=23&t=24499 working widget+gadget with chili ui

picture in picture screen

http://springrts.com/phpbb/viewtopic.php?f=23&t=24485 working widget

Tower Defense

http://springrts.com/phpbb/viewtopic.php?f=14&t=22816 ideas how it could be done

cover system / units taking cover behind features etc

http://springrts.com/phpbb/viewtopic.php?f=23&t=24820 ideas, code to check if unit is in cover

Unit path tracer

http://springrts.com/phpbb/viewtopic.php?f=23&t=23584

Ingame hitbox editor

http://springrts.com/phpbb/viewtopic.php?f=14&t=24882 dynamic hitboxes, reading button presses from keyboard

Teleport areas (for units entering them), wrap around map

http://springrts.com/phpbb/viewtopic.php?f=43&t=24611 working map with gadget

Posing units ingame by moving/rotating pieces to create keyframes or w/e

http://springrts.com/phpbb/viewtopic.php?f=14&t=25104 hackish but working widget,gadget,unitscript brew

non clumping aircraft

http://springrts.com/phpbb/viewtopic.php?f=14&t=24811 tags that make aircraft not clump

Multiple parts units, targeting parts of units (ie head or turret)

http://springrts.com/phpbb/viewtopic.php?f=14&t=24590 discussion

different resource names (ie "wood" instead of "metal")

http://springrts.com/phpbb/viewtopic.php?f=23&t=24771&p=462461&hilit=wood+metal#p462461 an ugly widget

Units that die after a specified life time

http://springrts.com/phpbb/viewtopic.php?f=14&t=25461 different ways to do it, working example