Balanced Annihilation
From Spring
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Overview
Balanced Annihilation is a Total Annihilation mod remastered with new graphics and balance. BA is a Total Annihilation remake built using the Spring engine based on three principles:
- Refined Total Annihilation mod: BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.
- Competitive Gameplay: BA has matured through years of playtesting in the hands of veteran players. Faction and unit choice offer many unique tactical possibilities.
- Stable Balance: BA is conservatively balanced to favour strategic play. Every unit has a role and very few units get truly obsolete as a game progresses.
History
Balanced Annihilation’s history traces back to the Total Annihilation mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers’ work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006.
Development
The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:
- Floris (2016)
- Decay (2016)
- Silentwings (2012-16)
- Beherith (2011-12)
- Niobium (2011)
- TheFatController (2010-11)
- NOiZE. (2006-11