AtlasedTexture

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Revision as of 21:12, 25 March 2013 by Flozi (talk | contribs) (Game development -> Game Dev (useful page?))
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AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in resources.lua under the [projectiletextures].

A line defining a texture alias in resources.lua looks like this:

   alias = "real_image.tga",

Most spring suported image format can be used in AtlasedTextures, but not compressed dds.