Armored when close scripts
From Spring
--activation of the UnitDef modifier--
in UnitDef the tag damagemodifier=0.1, mean 1/10 of damage will be deduced of health when activated by the AnimDef switch
- armor of UnitDef activated when variable set to 1
local doorclosed
if doorcloosed=1
then SetUnitValue (20,1)
else
SetUnitValue (20,0)
end