Animation:LuaExamples
From Spring
LUS Script Examples
How to use
FIXME- Indicates a section of code you will need to tweak to suit your own unit / modelTODO- Indicates an optional section of code is missing that you may wish to pad out e.g. with an animation
Script Scaffolds
Builder
local nanoPieces = {}
-- FIXME: this example has 2 nano pieces to alternate between
for i = 1, 2 do
-- FIXME: the pieces are named nanoPiece1 and nanoPiece2 in the model
nanoPieces[i] = piece("nanoPiece" .. i)
end
Spring.SetUnitNanoPieces(unitID, nanoPieces)
function script.StartBuilding(heading, pitch)
-- TODO: This is where you would add your unpack / point towards animation
SetUnitValue(COB.INBUILDSTANCE, true)
end
function script.StopBuilding()
-- TODO: This is where you would add your pack-up animation
SetUnitValue(COB.INBUILDSTANCE, false)
end
Factory
local nanoPieces = {}
-- FIXME: this example has 2 nano pieces to alternate between
for i = 1, 2 do
-- FIXME: the pieces are named nanoPiece1 and nanoPiece2 in the model
nanoPieces[i] = piece("nanoPiece" .. i)
end
Spring.SetUnitNanoPieces(unitID, nanoPieces)
function script.QueryBuildInfo()
-- FIXME: the pad piece is named buildPad in the model
return piece("buildPad")
end
local function OpenCloseAnim(open)
Signal(1) -- Kill any other copies of this thread
SetSignalMask(1) -- Allow this thread to be killed by fresh copies
if open then
-- TODO: This is where you would add your opening up anim
else
-- TODO: This is where you would add your closing up anim
end
SetUnitValue(COB.INBUILDSTANCE, open)
SetUnitValue(COB.BUGGER_OFF, open)
end
-- Called when factory yard opens
function script.Activate()
-- OpenCloseAnim must be threaded to call Sleep() or WaitFor functions
StartThread(OpenCloseAnim, true)
end
-- Called when factory yard closes
function script.Deactivate()
-- OpenCloseAnim must be threaded to call Sleep() or WaitFor functions
StartThread(OpenCloseAnim, false)
end
function script.StartBuilding()
-- TODO: You can run any animation that continues throughout the build process here e.g. spin pad
end
function script.StopBuilding()
-- TODO: You can run any animation that signifies the end of the build process here
end
Wind Generator
-- FIXME: Assumes model has pieces named 'tower' and 'blades'
local tower, blades = piece("tower", "blades")
function script.WindChanged (number heading, number strength)
-- Turn the tower to face the wind at 30deg/s
Turn(tower, y_axis, heading, math.rad(30))
-- Spin the turbine blades relative to wind strength
-- FIXME: Here I set rotational speed to half of strength
Spin(blades, z_axis, strength * 0.5)
end