User:Enetheru:3dpathway
From Spring
Thoughts on how to get to 3d terrain
by piecemeal
each portion needs to be replaced with something that is equally as performant or at least ends up having a cost to benefit ration that exceeds expectations.
for the overhang pathfinder needs replacing with something not dependent on a 2d grid. for sphere or curved worlds, the gravity and water levels needs to be independent of a 1 dimensional height level. terrain format needs to work with pathfinder and geometry, be that voxel or arbitrary