User:Enetheru:3dpathway

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Revision as of 11:47, 21 May 2015 by Enetheru (talk | contribs) (temp thoughts.)
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Thoughts on how to get to 3d terrain

by piecemeal

each portion needs to be replaced with something that is equally as performant or at least ends up having a cost to benefit ration that exceeds expectations.

for the overhang pathfinder needs replacing with something not dependent on a 2d grid. for sphere or curved worlds, the gravity and water levels needs to be independent of a 1 dimensional height level. terrain format needs to work with pathfinder and geometry, be that voxel or arbitrary