User:Enetheru/mapping2

From Spring
Revision as of 03:59, 22 November 2012 by Enetheru (talk | contribs) (added regular archiving issue.)
Jump to navigationJump to search

Overview

Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics. They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting etc.

[put some images here]

These images and text files are then zipped up for distribution, and voila a new map is borne.

Kick Start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

  • External Geometry
  • Music
  • Lua Shaders

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything

Tools

Tool Specific Tutorials.

Typical Frustrations

Pink Map

already a topic about this somewhere in the wiki.. need to search for it and link to it

Map not showing in lobby when archived as sd7

this may have to do with the "solid archive" option for 7zip,