User:Enetheru/mapping2
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Kick Start
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- Texture Map
- Height Map
- Mini Map
- Resources/Metal Map
- Resources/Geothermal
- Water/Lava/Whateva
- Terrain Type Map
- External Geometry
- Music
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
- SpringMapEdit â†
- ImageMagick â†
- MapConv â†
- MapConvNG â†
- Optimisation
- GIMP â†
- Blender â†
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
- Start Position Editor
- Das Bruce's Mapconv frontend
- Feature Placer â†
- 7Zip â†
- L3DT â†
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels