User:Enetheru/mapping2

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Revision as of 02:03, 23 May 2012 by Enetheru (talk | contribs) (added link to blender terrain sculpting tutorial.)
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Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.

  • mapinfo.lua
  • SMD File Format
  • *.smt
  • *.smf
  • Texture Map
  • Detail Textures
  • Water/Lava/Whateva
  • Resources/Metal Map
  • Geothermal
  • Wind
  • Static features
  • Sky Box
  • Lua Shaders
  • Sun Position
  • Type Map
  • Mini Map
  • External Geometry
  • Music
  • Dynamic Features
  • Rain/Snow/Dust

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

  • Sculpting Terrain and rendering a height map.
  • using shaders to visualise walkable area, buildable area and exporting to texture maps
  • map feature placer and exporter
  • modeling features and exporting them
  • animating units and exporting them

Typical frustrations

  • Not enough RAM, things keep crashing

GIMP

  • Dealing with alpha channels