User:Enetheru/BlenderVision

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blah

basically cause of the 2.5 upgrade of blender that happened a while back, and the new cycles renderer using blender for things is just a whole bunch more exciting and awesome

if say someone was to know some blender python scripting they could create an add on that:

  • strips out irrelevant user interface stuff
  • add specific functionality for exporting models, maps, animations, logic etc.

a map editor would be easiest I believe as its mostly a static entity. challenges to overcome would be to

  • create a feature placement export script.
  • feature browser interface element(shows 3d models etc cool...)
  • rendering of massive images in segments and stitching the final result to mapconv it
  • auto export relevant maps to game features like splat, grass etc.

in the whole scheme of things I dont think it would be that hard to leverage the awesome might of blender. and make it simple enough for newbs.

the only thing i can do to begin with is to show that its not just possible but really awesome, by creating maps in it and writing tutorials on how to do it. hopefully that will garner interest in exploring it as an option. i have issue that i dont play the game that much so making maps that are good to game on will be harder for me than others. its slowly coming along though.