Talk:Map development

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Revision as of 13:50, 7 November 2012 by Emmanuel (talk | contribs) (add)
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1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048)

2) heightmap = (texturemapsize/8)+1

3) metalmap = (texturemapsize/8)+1

4) featuremap = texturemapsize/8

Extra:

5) typemap = (texturemapsize/8)+1

outdated mapmaking

Full Guides For Map Making (Outdated)

The guides listed below are outdated and scheduled for archival.

Specific Guides (Extremely Outdated!)

The linked pages below are scheduled for archival.

Features. Stones, rocks, trees, for your map can be found at: http://springrts.com/phpbb/viewtopic.php?f=56&t=25752

Map making: SM3 (Experimental) (DEPRECATED)

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.

NOTE: SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps working now: http://springrts.com/phpbb/viewtopic.php?p=396749#p396749 but performance is untested, . Software rendering is corrupted on nvidia cards, but not on ati ( unverified )