Talk:Map development
1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048)
2) heightmap = (texturemapsize/8)+1
3) metalmap = (texturemapsize/8)+1
4) featuremap = texturemapsize/8
Extra:
5) typemap = (texturemapsize/8)+1
outdated mapmaking
Full Guides For Map Making (Outdated)
The guides listed below are outdated and scheduled for archival.
- aGorm's map creating Guide
- aGorms Ultimate Map Making Guide(unfinished)
- IceXuicks Map creating Guide
- Forboding Angel's map creating Tutorial
- Another tutorial from a designing point of view
- A Complete Map Making Tutorial (under construction)
- Runecrafter's Map Tutorial
- Beherith's map creating tutorial using the World in Conflict map editor
Specific Guides (Extremely Outdated!)
The linked pages below are scheduled for archival.
- Gras on maps
- Spring Map Definition(smd) reference
- Everything about Compiling your map
- Some things about map balance
- Map sizes in pixels and memory information about map sizes
- RogerN's height map tutorial
- Basic howto: create map texture with Povray
Features. Stones, rocks, trees, for your map can be found at: http://springrts.com/phpbb/viewtopic.php?f=56&t=25752
Map making: SM3 (Experimental) (DEPRECATED)
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.
- jcnossen's brief description on how this mapformat works.
- The first FAQ for the new mapformat.
- SpringMapDesigner
NOTE: SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps working now: http://springrts.com/phpbb/viewtopic.php?p=396749#p396749 but performance is untested, . Software rendering is corrupted on nvidia cards, but not on ati ( unverified )