Weapon Variables
From Spring
Weapon Variable Descriptions
| Variable | Description | Examples |
|---|---|---|
| Accuracy | How innacurate a weapon is. | |
| AreaOfEffect | Areau around a hit affected by a weapon. | |
| Balistic | The weapon will move in a parabola from where it is fired to the point of impact. AS far as I know, it is misspelled in the source code. | |
| BeamLaser | ||
| BeamTime* | ||
| BeamWeapon | ||
| BurnBlow | ||
| Burst | ||
| BurstRate | ||
| Color2 | ||
| Color | ||
| CommandFire | ||
| Coverage | ||
| Dropped | ||
| EnergyPerShot | Energy used per shot. | |
| FireStarter | How likely the weapon will set trees on fire. | |
| Guidance | ||
| ImpulseFactor | ||
| Intensity | ||
| Interceptor | ||
| LineOfSight | ||
| MetalPerShot | Metal used per shot. | |
| Model | The model for the projectile | |
| MovingAccuracy | ||
| NoExplode | ||
| NoSelfDamage | ||
| Paralyzer | ||
| PlasmaRepulser | ||
| Range | The range of the weapon | |
| ReloadTime | The amount of time between shots. | |
| Rendertype | ||
| RepulseEnergy | ||
| RepulseForce | ||
| RepulseRange | ||
| RepulseSpeed | ||
| Selfprop | ||
| SmokeTrail | ||
| SoundHit | The sound made whe the weapon hits. | |
| SoundStart | The sound made when the weapon begins to fire. | |
| SoundTrigger | ||
| SprayAngle | ||
| StartVelocity | ||
| Stockpile | ||
| Targetable | ||
| TargetMoveError | ||
| Thickness | ||
| ToAirWeapon | ||
| Tolerance | ||
| Tracks | ||
| TrajectoryHeight | ||
| Turnrate | ||
| Turret | ||
| TwoPhase | ||
| VLaunch | ||
| WaterWeapon | ||
| WeaponAcceleration | ||
| WeaponTimer | ||
| WeaponVelocity | ||
| Wobble |
If beamtime == 0 it is rounded up to one.