Vehicles
This is an overview of the Total Annihilation vehicles, both Arm and Core. This is not intended to be an extensive overview of the units, though it does provide a good look into each.
Arm Vehicles
Tech Level 1
Arm Vehicle Plant
The Arm vehicle plant, shown above, is built by the commander, and can be built by other Arm construction units as they are attained. The vehicle plant builds the basic, Tech Level 1 vehicles, such as the:
Construction Vehicle
The Construction Vehicle is an unarmed, mobile unit that builds Tech Level 2 structures and can reclaim metal from wreckage. It can also build the same basic structures that the Commander can, thus freeing the commander from those duties
Arm Jeffy
The Jeffy is a fast scout vehicle that is cheap and quick to produce. It is very effective as a recon or patrol vehicle, and, endowed with a light laser, has the firepower to destroy unguarded enemy structures such as metal extractors. However, an enemy hit does a lot of damage, so this unit is not meant for slugging it out.
Arm Flash
The Flash is a light assault tank. It moves fast, and with its relative low cost, the Flash becomes a good unit for recon patrols, assaults on light targets, and for just generally aggravating your enemy.
Arm Stumpy
The Arm Stumpy is a medium assault tank, stronger and slower than the Flash, but faster and weaker compared to the Bulldog main battle tank. It is good in small groups for removing recon posts or fledgling enemy bases, and is also good in larger groups for a base assault.
Arm Samson
The Arm Samson is an Anti-Air rocket vehicle, though capable of ground fire also. It is comparable to the jethro, but provides a more powerful anti-aircraft defense. Placed a bit sparsely and on patrol in your base, they can create a good anti-aircraft defense.
Tech Level 2
Arm Advanced Vehicle Plant
The Arm Advanced vehicle plant provides you with mobile artillery, amphibious tanks, mobile rocket launchers, and heavy assault tanks, as well as the Spider.
Arm Advanced Construction Vehicle
This construction vehicle produces long-range cannons, nuclear missile launchers, other powerful weapons, and the most advanced radar available in game. It also produces more advanced resource collectors, capable of making the ones you have built at the start of the game obsolete.
Arm Bulldog
The Arm Bulldog is a heavy assault tank, with about half the speed and acceleration, and turning rate, of the Stumpy. What it lacks in speed, though, it makes up for in its plasma cannon firepower. This is the Arm's main battle tank, slow, but durable and powerful.
Arm Jammer
The Jammer is synonymous with the Eraser, and jams enemy radar signals.
Arm Seer
The Arm Seer is a mobile radar vehicle. It gives you the ability to move your radar coverage to where it can reveal most about the enemy. It can also be set on a patrol route, giving it greater coverage, and making it harder to target.
Arm Luger
The Luger is a mobile artillery vehicle. It can accurately hit targets within its range, and is quite powerful, making it a good support unit for assaults.
Arm Spider
The Spider is considered a vehicle in some senses, and a kbot in others. Its laser does not do damage, but stuns instead. In large groups, it can be useful to paralyze an attacking enemy so that the Commander can capture them.
Arm Penetrator
The Arm Penetrator is similar in weapon to the Annihilator, except in the fact that it's mobile and has less range than the Annihilator. It is useful for holding positions as an assault group advances, leaving a strong point for a group to fall back to if need be.
Arm Panther
The Panther is a lightning tank, a special unit good when combined with assault groups a few at a time. It is also equipped with a missile launcher, which gives it an edge over the penetrator against air. It also requires no energy to fire, unlike the penetrator.
Arm Phalanx
The Phalanx is a mobile flak weapon, good for assault groups vulnerable to bombings or to patrol your base in place of flakkers.
Arm Merl
The Arm Merl fires unguided rockets in the same way as the nuclear missile silo, up, and over. These rockets can travel up to a screen away to hit targets within the Merl's range. This unit is not a good anti-air defense.
Core Vehicles
This page is not complete because Eaglebird got tired after listing all the Arm vehicles (and uploading them too!), so if you happen to come across this and feel like contributing, feel free to do so.