Units:Design

From Spring
Revision as of 05:51, 11 April 2006 by Mongus (talk | contribs)
Jump to navigationJump to search

resume:

  • Idea

Is what kick starts your unit.

It can range from a simple tweak to one existing unit to a new unit from scratch.

But dont lose much time in this, just remember at some point you have to "think" in what you want to do.


  • Sketch

Nobody *knows* how to sketch. You must give it a try and you will improve and learn.

A sketch IS NOT a cool drawing, its just a basic guideline. It helps get things clear to start modelling.

  • More sketch

Once you get a basic sketch that you like, try to improve it, make more sketches of this concept, get the idea more rounded.

  • Model (tests can be done at this stage)

Here is where you put the sketches to real use. you will appreciate the dirty lines you did earlier.

  • Texture
  • Animation
  • Scripting
  • Setting up for hard testing

at some point goes user feedback aswell.