Tutorial:BasicMapMaking(Maelstrom)

From Spring
Revision as of 07:46, 19 October 2005 by Maelstrom (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Basic Map making

This tutorial is designed to help people make a basic map. Things covered in this tutorial include:

  • Making a basic concept drawing
  • Making and using tiles
  • Placing major map features
  • Making use of layers to easily design and modify the map

Step 1: Concept Drawing

First things first, we need an idea of what the map will be about. For this map, I have made the

following picture:

Green areas will be grass, Grey is mountains and Blue is water. This design does not need to be a major

work of art, it just needs to convey the basic idea of the map, so that you have something to work off

later.

Step 2: Making Tiles

The secret to small file sizes for maps is tiles. A Tile is a small picture that is repeated on the

texture many times. This texture is then tiled by the map converter, and a 400mb 10240x10240 pixel big

bitmap is transformed into a 200kb map file. The tiling system is very powerfull and very handy, but we

still need to give it a hand.

Tiles in spring are based on 32x32 peices of the texture. Therefore, for our tiling to work correctly,

our tile needs to be a size that is a multiple of 32. Sizes include:

  • A basic, but boring looking 32x32 pixels
  • A slightly better, but still slightly repetetive 64x64 pixels
  • A good size of 128x128 pixels
  • A large 256x256 pixels

Tiles can also be rectangular, and can be anything between the numbers mentioned above, but still need to

be multiples of 32. To look good, tiles also need to be seamless, so when they are repeated no obvious

join can be seen between the tiles.

For my map, as it has grass, mountains and a river I need three tiles.

  • A green Grass Tile

  • A grey Mountain Tile

  • A blue River tile

Step 3: Making the texture

- Rest unfinished, will finish later tonight -