Spring on MacOSX

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Revision as of 14:46, 7 February 2007 by DesertLynx (talk | contribs) (intial wiki. probably a few corrections to be made)
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Status

At the present, there is a working, compiled universal binary for Macintosh OSX 10.4 (maybe 10.3 too). However, this is still pre-release and is not yet ready for the public.

Networking sync presently limits play between computers of the same processor type. PPC sync is being worked on, but macintel builds might have to wait.

A port of the Unity lobby is underway, but not as yet working. Therefore, play between two computers must be initiated manually via command line.


Download

to download and see the latest information, see the forum thread


Donations

Elio is, at present, the sole dev on this port is working towards a full Intel build with network sync. However, at the present he is "slowly" working towards getting an intel mac mini or similar macintel to achieve this.

therefore, the option to donate is now available

(added by DesertLynx 14:46, 7 Feb 2007 (W. Europe Standard Time))


Running Spring OSX

Download the latest build

Download maps (at least one)

Download mods (at least one)

double click them to install them, or drag and drop them onto the SpringRTS.app bundle (they mightn't all install at once; so you may need to quit and repeat for remaining ones.

double click on Spring to run.


Editing settings

a preference editor is planned, however, in the mean time it is necessary to modify the preference file directly.

to edit preferences, edit ~/Library/Preferences/de.berlios.taspring-linux.SpringRTS.plist

unless you know what you're doing it is reccomended that you only edit resolution and fontsize.



Bug reporting

If you find bugs, please check below at the known list, if they are not there, please report them on the Mac build forum thread

Please be descriptive. this is not yet a public release and all the help possible is required to fix each problem.

For bug reports providing infolog.txt, please have VerboseLevel at 9


Known issues

Nvidia graphics cards there are reports that Nvidia graphics cards cause several visual artefacts in game. Among them, vanishing, units and blue/grey polygons appearing as units are nearing build completion.

LUA issues (intel macs only?) some users have had the build menus vanish or menu writing float a little.

Nanolathe issues occasionally the nanolathe spray may end up out of sync with conplanes, this is purely cosmetic and does not affect gameplay.