Simpleparticlesystem

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  • float3 pos
    Position of the particle system emmiter.

  • AtlasedTexture texture
    Texture for the particles.

  • float3 emitVector
    Vector that describes the direction of the particles, this is then modified by the rotation propertiers.

  • CColorMap colorMap
    Colormap describing the colors of the particles during their lifetime.

  • float3 gravity
    Vector force applied to the particles every frame.

  • float airdrag
    Constant multiplier on the particle each frame, a value of 1.0 means the particles will keep their current momentum, a value bellow 1 and they will slow down each frame.

  • float particleLife
    Life of the particles in frames.

  • float particleLifeSpread
    Random number between 0 and particleLifeSpread added to particleLife.

  • int numParticles
    Number of particles that will be spawned.

  • float particleSpeed
    Initial speed of the particles.

  • float particleSpeedSpread
    Random number between 0 and particleSpeedSpread added to particleSpeed.

  • float particleSize
    Size of the particles.

  • float particleSizeSpread
    Random number between 0 and particleSizeSpread added to particleSize.

  • float sizeGrowth
    Size added to particles each frame.

  • float sizeMod
    Size frame multiplier.

  • float emitRot
    Rotation in degree from emitVector that particles will be spawned from, a value of 90 will emmit particles in a plane perpendicular to the emitVector.

  • float emitRotSpread
    Random number between 0 and emitRotSpread added to emitRot, a value of 180 will make the particles spawn in a full sphere.

  • bool directional
    If the particles should be oriented to point at the direction of their velocity.