SM3 Map Format

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Revision as of 21:17, 17 July 2006 by Jcnossen (talk | contribs) (SM3 specification)
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Introduction

As opposed to the original SMF renderer, the SM3 map renderer allows multiple texture layers rendered on the terrain. This allows for higher texture resolutions and (eventually) improved lighting such as bumpmapping/specular mapping.

Map specification

Instead of a binary SMF file and a SMD file, all map information is now stored in a text based .SM3 file. This has the same basic layout as the original .SMD file, but it includes a [TERRAIN] section: