Projectiles.txt
From Spring
Class: CTracerProjectile. Scriptname: tracer length: float speed: float3 pos: float3 Class: CSmokeProjectile2. Scriptname: smoke2 color: float ageSpeed: float size: float startSize: float sizeExpansion: float wantedPos: float3 glowFalloff: float speed: float3 pos: float3 Class: CSmokeProjectile. Scriptname: smoke color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 Class: CSimpleParticleSystem. Scriptname: simpleparticlesystem emitVector: float3 emitSpread: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float speed: float3 pos: float3 Class: CHeatCloudProjectile. Scriptname: heatcloud heat: float maxheat: float heatFalloff: float size: float sizeGrowth: float sizemod: float sizemodmod: float texture: AtlasedTexture* speed: float3 pos: float3 Class: CGfxProjectile. Scriptname: gfx creationTime: int lifeTime: int color: uchar[4] speed: float3 pos: float3 Class: CDirtProjectile. Scriptname: dirt alpha: float alphaFalloff: float size: float sizeExpansion: float slowdown: float color: float3 texture: AtlasedTexture* speed: float3 pos: float3 Class: CBitmapMuzzleFlame. Scriptname: bitmapmuzzleflame sideTexture: AtlasedTexture* frontTexture: AtlasedTexture* dir: float3 colorMap: CColorMap* size: float length: float sizeGrowth: float ttl: int frontOffset: float speed: float3 pos: float3