Nuke strike

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A mid-late game tactic whereby a large number of nuclear missile silos are built, loaded with nukes, and then fired in rapid succession. very successful if one of the nukes get's through the missile defense and hits a high concentration of expensive buildings that in turn create a chain reaction, eg. an advanced fusion reactor, or, (should your lottery ticket win whilst you are saving the alienware's CEO's life and he promises to get you the best damn machine they build, and your isp company draws a new "never pay for high speed internet again" competition with your name on the draw) two missiles get through, one hitting the moho geathermal plant which explodes forcing the nearby commander into the airspace that the seccond missile is planning on taking, the resulting explosion slams the commander to the ground that is currently occupied by the buzzsaw/vulcan, which in turn explodes destroying the ring of doomsday machines surrounding the unexploded part of the base.

Nuke strike is effective against:

a porker that is too stupid to have a missile defense tower up a porker that has recently had his missile defense tower destroyed by a well planned air raid a noob

Nuke Strike is ineffective against:

a porker with more well fortified millise defense towers then you have someone with an expansion strategy

nuke strikes are difficult to pull off because of the high resource drain involved in building them and clearing enemy millise defense, however uf done well the game is either over then and there, or the opponent is crippled enough for the game to end shortly after. Beware of radar jammed areas hiding the enemy's real base, because when you have sent your entire mobile force to clear out the recently nuked decoy base and your back door is open to his 5 krogoths, life get's akward quickly.