Maps:Map Designer
MapDesigner, by Hugh Perkins
- Support multipass texture splatting. SM3 loader.
- Heightmap editor. Left click to raise land, right click to lower
- Paint splatted texture. Left click to paint texture, right click to erase
- Export heightmap, slopemap and blend maps
- Exported slopemap color-coded by movement area, eg infantry, vehicle and extreme (configurable)
User interface
Media:http://manageddreams.com/csai/mapdesigner3small.JPG
Paint splatted texture
- select "Paint texture"
- select a texture stage
- set texture stage operation to "Blend" and load a texture if necessary
- Left click map to paint texture, right click to erase
- You can click "Save blend texture" to export the blend texture map
Note that texture stages are applied in order, first 1 then 2 then 3 etc. The later layers cover the earlier ones.
If you click the map and nothing happens, your changes may be being masked by later layers. You can edit the later layers to uncover your changes, or click "move down" to move your edited layer later in the queue.
Media:http://manageddreams.com/csai/mapdesignblendediting.JPG
Water
Areas below zero height will be underwater:
Media:http://manageddreams.com/csai/mapdesignwater.JPG
Exported Slopemap
You can use File | Export slopemap... to export a slopemap for your map.
Black means zero slope, green is vehicles, blue is infantry, red is extreme:
Media:http://manageddreams.com/csai/slopemap2.JPG
Configuration
Configuration is stored in config.xml ,which can be opened in notepad
- You can change height and width in the display section to change the window size on next startup
- You can configure key mappings, and mouse move configuration