Mapdev:set.lua

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set.lua Reference

Download the map blueprint

variables are organised as such: type VariableName  default: value range: [valid range] Required

Description

If you notice something is incorrect, fix it please!

Source

The engine source code which reads this file from the map is viewable here: ???

File Location

./mapconfig/featureplacer/set.lua

General Formatting

check Lua Documentation.

Data Types

int
An integer number. eg. 5
string
Text, or more precisely a string of alphanumeric characters. eg "string of characters"

Sections

setcfg

----------------------------------------------------------
-- AutoCreated by FeaturePlacer (by smoth)

local setcfg = {
   unitlist = {
   ...
   { name = 'name', x = 0 , z = 0 , rot = "0"},
   ...
   },
   buildinglist = {
   ...
   { name = 'name', x = 0 , z = 0 , rot = "0"},
   ...
   },
   objectlist = {
   ...
   { name = 'name', x = 0 , z = 0 , rot = "0"},
   ...
   },
}
return setcfg

string name  default: ? 

name of the unit, feature, or building owned by the gaia team

integer x  default: ? 

x position on the map

integer z  default: ? 

z position on the map

string rot  default: ? 

a number which specifies the rotation of the object