Mapdev:performance

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Revision as of 00:04, 21 January 2013 by Enetheru (talk | contribs) (added relevant info from forum topic.. needs cleaning)
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Performance

Tips on optimizing your maps performance

FIXME: clean up

"Download GPU-z.
That lets you monitor the amount of gpu ram in use as well as gpu load %. Remember that the whole map gets loaded into it, along with all the textures. If you do a /give all ingame and your gpu ram use goes above 512MB (providing your card has at least 1gb) then it is probably too much. 

As a stopgap measure, I recommend .dds textures, because they use as much gpu ram as their filesize. All png and other images get decompressed and mipmapped. A non dds 2k square image will occupy 16 MB gpu ram.

People with shit gpus complaining is nothing new, 256MB is insufficient anyway. 

All in all, its unlikely to eat too much performance by using uncompressed 2k images, SSMF is taxing for many peoples gpus anyway.

TLDR: get gpu-z, look at what actually changes your performance. Ignore whiners standing in the way of progress. Tell whiners to /advmapshading 0

EDIT: remove waterplanecolor tag from smd. It will stop water being all around the map."

- Beherith from forum topic