Mapdev:normal
From Spring
Normal Texture
FIXME: description as to why you want to use normal textures.
| Caution | |
|---|---|
| Requires clients to have GLSL-spec hardware |
| FIXME: needs image file | FIXME: needs image file |
| Without Normal Map | With Normal Map |
|---|
Specification
mapinfo.lua
The relevant sections of the mapinfo.lua
local mapinfo = {
...
resources = {
...
detailNormalTex = "normal.png",
...
},
...
}
Image File
| File Location | ./maps/ |
|---|---|
| File Format | PNG, TGA |
| Colour Depth | 8bpp |
| Channels | RGB |
| Resolution | Any, recommended powers of two, will be stretched over the terrain. |