Mapdev:Tutorial Simple

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Revision as of 03:16, 17 December 2012 by Enetheru (talk | contribs) (added start locations section.)
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Beginners Tutorial Stage 1

This beginners tutorial is aimed at getting you from nothing, to something simple, from which you can then extend by looking through the more detailed technical documentation.

What you will need

There are a multitude of other tools you can use to make maps, however for the purposes of this beginners tutorial, these are the only ones you will need. Check the tools section for more information.

Download example

Here is a link to the map we have shown in these instructions.

Preparation

  1. Extract the mapcontainer.sdd folder from the blueprint archive into your working directory.
  2. Your directory structure should look like this:
    working directory
      |-mapcontainer.sdd/
        |-LuaGaia/
        |-mapconfig/
        |-maphelper/
        |-maps/
        |-mapinfo.lua
        |-mapoptions.lua
    
  3. Rename the mapcontainer.sdd folder to the name of your map, eg. mymap.sdd
  4. Edit the following variables in the mapinfo.lua file, ignore the rest for now.
    • name
    • shortname
    • description
    • author
    • version (just put like v1 or something in here)

Create Height map

For this tutorial we will be creating a 4x4 size map, which is relatively small.

  1. Check the height page to get our image dimensions. In our case a 4x4 map yields a image resolution of 257x257 pixels
  2. Create a 257x257 greyscale image in your image editor
  3. Draw the terrain
  4. Save the image to your working directory, call it heightmap.png
Tip
Black represents the lowest elevation on the map, white represents the highest, in between lies all the shades of grey. Hard edges in the image will be cliffs, and smooth gradients will be ramps
Example
(picture of greyscale height map) (picture of resulting game terrain )
Example Height Map Ingame Result

Edit mapinfo.lua

  1. Open the mapinfo.lua file in a text editor
  2. Change the minHeight and maxHeight variables to 10 and 512 respectively.
    The resulting portion of code should appear like this:
    local mapinfo = {
       ...
       smf = {
          minHeight = 10,
          maxHeight = 512,
          ...
       },
       ...
    }

Create Metal Map

  1. Check the metal page to get our image dimensions. In our case a 4x4 map yields an image resolution of 257x257 pixels
  2. Create a 257x257 greyscale image
  3. Paint full white spots a couple of pixels wide on the places where metal will appear in game.
  4. Save the image to your working directory, call it metalmap.png
Example
(picture of metal map) (picture of resulting game terrain )
Example Metal Map Ingame Result

Create Texture Map

  1. Check the diffuse page to get our image dimensions. In our case a 4x4 map yields an image resolution of 2048x2048 pixels
  2. Create a 2048x2048 RGB image
  3. Paint your ground colour in such a way that it compliments the height of the terrain, and metal spots.
  4. Save the image to your working directory, call it diffuse.png
Tip
It may be useful to use the heightmap.png and metalmap.png images as a starting points, scaling them up to size, and then painting over the top.
Example
(picture of diffuse map) (picture of resulting game terrain )
Example Diffuse Map Ingame Result

Create Mini Map

  1. Load up your diffuse.png image.
  2. Scale the image to exactly 1024x1024 pixels
  3. Save the image to your working directory, call it minimap.png
Example
(picture of minimap map) (lobby screenshot/ingame screenshot )
Example Mini Map Ingame Result

Define Start Positions

considering the small size of the map we will only define two teams

  1. Open the mapinfo.lua file in a text editor
  2. Locate the teams subtable and delete the lines for teams 2 and 3
  3. Edit the x and z coordinate for each team to define their start location
#FIXME must have a discussion on how to find the coordinates, based on the pixel coordinates of the diffuse map. show a picture describing the x and z coordinate.

Review

From the tutorial we have learned how to make the:

  • height
  • colour
  • metal/resource
  • minimap
  • start locations

Your directory structure should look similar to this:

working directory
  |-mymapname.sdd/
  | |-LuaGaia/
  | |-mapconfig/
  | |-maphelper/
  | |-maps/
  | |-mapinfo.lua
  | |-mapoptions.lua
  |-heightmap.png
  |-metalmap.png
  |-diffuse.png
  |-minimap.png

now we need to get the map loaded into the game

Finalizing

continue to this page to compile and archive your map for play

I want more

continue to stage two