Mapdev:SMD
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SMD Syntax
The SMD, to work correctly, must be set out correctly. The following are a few of these requirements that you have to follow:
- All lines must end in a ';'. This is just like any C derived programming language
- Sections begin with a keyword wrapped in [Square brackets], and are wrapped in {Curly Brackets}
- Each different tag must be placed on a different line (?)
The following are some recomendations to help other people read your SMD.
- Blank lines are allowed, and can be placed to help distinguish between different sections
- You may place comments in the SMD, and again like C programming languages, these are preceded by a '//'. Anything following a comment marker is ignored by the parser.
- You can tabulate your SMD to help the overall readability, and to show where sections begin and end.
Example SMD
[MAP]
{
Description=Lot of metal in middle but look out for kbot walking over the mountains;
TidalStrength=20;
Gravity=130;
MaxMetal=0.03;
ExtractorRadius=400;
MapHardness=100;
DetailTex=mydetailtex.bmp;
AutoShowMetal=1;
[ATMOSPHERE]
{
Skybox=space.dds;
FogColor=0.7 0.7 0.8;
FogStart=0.2;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.7;
SunColor=1.0 1.0 1.0;
CloudDensity=0.55;
MinWind=5;
MaxWind=20;
}
[WATER]
{
WaterTexture=mywatertexture.jpg;
WaterSurfaceColor=0.4 0.6 0.8;
WaterPlaneColor=0.4 0.6 0.8;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0.004 0.004 0.002;
WaterMinColor=0.1 0.1 0.3;
WaterDamage=20;
}
[LIGHT]
{
SunDir=0 1 2;
GroundAmbientColor=0.4 0.4 0.4;
GroundSunColor=0.7 0.7 0.7;
GroundShadowDensity=0.8;
UnitAmbientColor=0.3 0.3 0.3;
UnitSunColor=0.8 0.8 0.8;
UnitShadowDensity=0.8;
SpecularSunColor=0.3 0.3 0.3;
}
[TEAM0]
{
StartPosX=600;
StartPosZ=600;
}
[TEAM1]
{
StartPosX=3600;
StartPosZ=3600;
}
[TEAM2]
{
StartPosX=3600;
StartPosZ=600;
}
[TEAM3]
{
StartPosX=600;
StartPosZ=3600;
}
[TEAM4]
{
StartPosX=2000;
StartPosZ=600;
}
[TEAM5]
{
StartPosX=2000;
StartPosZ=3600;
}
//Up to [TEAM9]
[TERRAINTYPE0]
{
name=default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
}
