Map Reviews

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2 Valleys: Deci- Mostly an air map, as not even kbots can climb the plateus, mex radius is also too small for the metal layout.

4B Facility:

4 skulls: Deci- Simply too much metal, otherwise a solid map. Try lowering the metal income on the hills to around 1.5 or lower.

-FizWizz Interesting map, funny metal but fun to play. However, the metalmap is really bright.

Alaska: AF- Needs stuff on the corner bits, preferrably custom snowy tree like features and other assortments, and a small open space, otherwise looks nice but a bit plain.

Ancient Arena: Deci- I have heard that this is an excellent FFA map, though I myself do not normally play FFA

Anglo-Saxon Starfish: Deci- Too much metal, otherwise a good combo of land and sea.

Appleville Two:

Ashap Plateau:

Ashpen: Gnome- Good, not too big and not too much metal. Wouldn't mind a slightly larger one with more topography, but it's still good.

Asteroid-Dilo:

Atlantic: Deci- A strange map, as amphibious units are near useless due to mountainous shorelines and air and naval power rule the day. This is another map that would benefit from a larger mex radius.

Azure Rampart: Deci- Probably the most played FFA map, not much to say about this one.

BallerBurg:

Battle Lines:

Blue Planet:

Brazilian Battlefield: AF- Too many trees in one corner makes AI testing on this map unfair. Make a bigger version though, it's somewhat smaller than I would have liked.

Clear a Ditch:

Caldera: Deci- Basically a larger version on Ashpen

Castles: Deci- the ultimate seige map, I don't play this one much anymore, but it is still fun sometimes when the game doesn't slow down.

Caustic Realm:

Cliff Run: Deci- too small to really play on.

Gnome- I disagree. It's good for a quick game, the action is quick and it really keeps you on your toes. The hills really add to the map. The trees are somewhat annoying, but area reclaim works.

CometCatcher: Deci- one of the much-loved maps, it isn't my personal favorite, but it's a solid map.

Min3mat:- Godlike! accept no substitutues!

Forboding Angel: Too damn flat. Heightmap needs to be redone badly.

Core Prime Industrial Area: -FizWizz The metal concentration on the North/South Pyramids is ridiculous. Being both a metal map and a classic OTA map, it ought to have even metal distribution throughout, but as it is now, the strategic importance of the four walled forts is greatly diminished.

Min3mat:-Awful metal map which would be better with even displacement of metal

CorrosivePits: Deci- apparently there is a version 4 out for this map that I haven't played yet.

County Crossing:

Crust:

Crystal-Harbor:

Crystal-World: Deci- Mex radius is far too small, it should be doubled or tripled at least.

Death Valley:

Dueling Bases:

Dueling Forts:

Duggans Metal Map:

Duggans Metal Map Two:

Egypt:

EuroGreen: Forboding Angel: Honestly, it's ugly and a comm swapfest imo. Small maps are good if the are done correcty. Unfortunately this map does not have enough real chokepoints to be viable.

EvergreenHaven:

Fizzy Lakes:

Foothill Basin:

Foothills:

Gods of War two remake:

Grassy Paradox:

Greenhaven: Deci- one of the popular maps of spring, somewhat rough terrain, while still allowing vehicles.

Greenriver: Min3mat:- awesome. IMO the best water map out there

Hamburger Hill: Deci- Open-area tank warfare, barely deserves to be called a hill

Hell's Pass:

Hill Haven: -FizWizz My favorite map of the River Dale set. It looks absolutely beautiful, it is simple, but it is not a plain map. It is balanced too, which is a little bit harder to say about the other maps in this series.

Hills and Valleys: Deci- a good vehicle and kbot map, I really don't know why this one isn't played more.

IceArena:

Icebergs:

Island in the Sun: -FizWizz A good naval map, the only island-hopper besides Gods of War II remake, I wish I could see more maps like this on FU.

Island Alpha: Deci- decent 1v1 map

Island Hopping:

King of the Castle:

Lava Highground: Deci- extremely focused on the center, not sure if that's a good thing or a bad thing for this map

Lava Rivers: Deci- Only one land route is generally bad for gameplay

Marshlands:

Martian Desert: Gnome- Decent for 1v1, probably a little too much metal for that a lot of the time though. Probably very good for 2v2. Not too big either.

Metal Isles: FizWizz Being both a metal map and a classic OTA map, it ought to have even metal distribution, but there is zero metal in the water. Not a crimp on gameplay, but something which should have been remedied.

MetalHeck:

MicroMetalAlpha:

Monolith NaAr:

Mountain Seige: Deci- a good kbot map, probably the one that would benefit most from lvl2 kbots having good anti-air.

-FizWizz I love this map, it is beautiful and it plays well too, but it really needs to have a couple of the pathways broadened and leveled some so that they can actually accept traffic.

Mountain Range:

Nightscape: Deci- a personal favorite of mine, this map manages to feel huge even though it isn't.

Oki River: Deci- this map has only one real problem, there is too much metal in the water, on this map, the water would probably still be valuable even if there were no metal in it.

PCB:

Painted Desert Remake: Deci- no qualms with this one, solid map

Min3mat:-Probably the prettiest map out there with good gameplay. Faithful port by NoiZe ^-^

Pathways: Deci- now weighs in at only 15 meg!

Pax Prime: Deci- an interesting map simply because of it's color

PincushionRemake: Kixxe- This map has a great feel towards the different maps. It's low makes expanding a must, constantly fighting over more of the map and more resources. A peewee corpse can be a god's blessing. The pins can be used to place LLT's and radars, but they block much of the radar to, meaning you have to build several on different pins to get a full view. This is a wonderful map, but it can be hard to adapt to since it has "no metal".

Plains and Passes: Deci- this map could use a metal reduction, there are so many metal patches that the maxmetal should probably be lowered by a third or so. Also, mex radius is so small that it doesn't even cover the entire metal patch.

Forboding Angel: Nice map, too much metal imo. If I don't have over 300 metal income by the end of the game on this map I've done something wrong.

Proving Grounds:

Rainbow Land: Deci- as far as I can tell, this is a joke map

Redhaven: Deci- rarely played because Greenhaven is easier on the eyes.

River Dale: Deci- excellent 3v3 map, though the host needs to be careful where the start boxes are to keep it fair.

Road to War: Deci- my map, so I don't think I can comment

Rockies:

Rolling Hills:

Rush Hour:

Rusted Divide:

Scrap Metal:

Shore to Shore: -FizWizz I have never played an enjoyable game on this map, it just does not conduce itself to anything other than porcing, aircraft spamming, or massing battleships, that I have seen.

Snowscape:

Sparewood: Gnome- Excellent for 3FFAs, small and in your face like sherwood, only minus the severely annoying trees at the start points. Not bad for 1v1 either. Perhaps a little too much metal, but it plays very fairly and well.

Speedymetal2:

Splintered 4x4: Deci- Absolute annihilation units cannot cross the fords, and therefore it doesn't get played by a very large chunk of spring's players. The speed boost on the ford is also a bit rediculous.

Spring-Islands:

Stone Bridges:

Sunken Outpost: Deci- an often-played ffa or team map, would be a bit linear if it weren't for the water

Swamp Island: Deci- mohos cannot easily be placed on the metal, making this map a bit of a pain to play

The Highlands:

The Hunters: Forboding Angel: All in all it's a solid map. A little low on metal for my tastes but still quite solid. It has large lake type bodies of water running through it. Lakes are large enough to put ships in if you so desire :D

I havn't played this map myself. Only spectated, but I like the layout quite a bit and the atmospheric colors are beautiful. It is rather flat which IMO kinda sucks but regardless it's a rather fun map.

The Pass:

The Abyss: Deci- Giant filesize makes this one a pain to download

-FizWizz Absolutely destitute of metal, until you reach the crater in the middle. However, I had one of my most fun games of Spring in memory on this map.

The Cold Place: Deci- works for teams or FFA

Gnome- Good, faithful port of the original.

Tidal War:

Tri-Vega:

Valles Marineris:

Valley of Death:

WideOpenCombat:

Windswept Desert:

XantheTerra:

Acid Bridge:

AcidQuadratic:

Cliff Down: Deci- a good FFA map if the players start at the entrances to the canyon, the starts should probably be changed to reflect this

Gnome- Good metal layout, but it's so big that there's too much available. Also very easy to porc out on (secure your two chokepoints, dot the rest of your base with AA). The game I played on this one became a drawn out stalemate that lasted over three hours because it's simply too damn big.

Core Pyramid: Deci- a map with actual low metal, these are rare goodies

Desert Dunes: Deci- too much metal, otherwise good

-FizWizz This map is Ace. The metal is much higher than a typical map, but I still wuvs it =)

Grad:

Green River:

Omega:

Tendril Mountain: Deci- another of my maps, it has way too much metal and I plan on fixing it eventually

Volcano Island: Deci- subs have some difficulty getting though certain areas, should be changed