Map Reviews
2 Valleys: Deci- Mostly an air map, as not even kbots can climb the plateus, mex radius is also too small for the metal layout.
4B Facility:
4 skulls: Deci- Simply too much metal, otherwise a solid map. Try lowering the metal income on the hills to around 1.5 or lower.
-FizWizz Interesting map, funny metal but fun to play. However, the metalmap is really bright.
Alaska:
Ancient Arena: Deci- I have heard that this is an excellent FFA map, though I myself do not normally play FFA
Anglo-Saxon Starfish: Deci- Too much metal, otherwise a good combo of land and sea.
Appleville Two:
Ashap Plateau:
Ashpen:
Asteroid-Dilo:
Atlantic: Deci- A strange map, as amphibious units are near useless due to mountainous shorelines and air and naval power rule the day. This is another map that would benefit from a larger mex radius.
Azure Rampart: Deci- Probably the most played FFA map, not much to say about this one.
BallerBurg:
Battle Lines:
Blue Planet:
Brazilian Battlefield:
Clear a Ditch:
Caldera: Deci- Basically a larger version on Ashpen
Castles: Deci- the ultimate seige map, I don't play this one much anymore, but it is still fun sometimes when the game doesn't slow down.
Caustic Realm:
Cliff Run: Deci- too small to really play on.
CometCatcher: Deci- one of the much-loved maps, it isn't my personal favorite, but it's a solid map. Min3mat:- Godlike! accept no substitutues!
Forboding Angel: Too damn flat. Heightmap needs to be redone badly.
Core Prime Industrial Area: -FizWizz The metal concentration on the North/South Pyramids is ridiculous. Being both a metal map and a classic OTA map, it ought to have even metal distribution throughout, but as it is now, the strategic importance of the four walled forts is greatly diminished. Min3mat:-Awful metal map which would be better with even displacement of metal
CorrosivePits: Deci- apparently there is a version 4 out for this map that I haven't played yet.
County Crossing:
Crust:
Crystal-Harbor:
Crystal-World: Deci- Mex radius is far too small, it should be doubled or tripled at least.
Death Valley:
Dueling Bases:
Dueling Forts:
Duggans Metal Map:
Duggans Metal Map Two:
Egypt:
EuroGreen: Forboding Angel: Honestly, it's ugly and a comm swapfest imo. Small maps are good if the are done correcty. Unfortunately this map does not have enough real chokepoints to be viable.
Fizzy Lakes:
Foothill Basin:
Foothills:
Gods of War two remake:
Grassy Paradox:
Greenhaven: Deci- one of the popular maps of spring, somewhat rough terrain, while still allowing vehicles.
Greenriver: Min3mat:- awesome. IMO the best water map out there
Hamburger Hill: Deci- Open-area tank warfare, barely deserves to be called a hill Razz
Hell's Pass:
Hill Haven: -FizWizz My favorite map of the River Dale set. It looks absolutely beautiful, it is simple, but it is not a plain map. It is balanced too, which is a little bit harder to say about the other maps in this series.
Hills and Valleys: Deci- a good vehicle and kbot map, i really don't know why this one isn't played more.
IceArena:
Icebergs:
Island in the Sun: -FizWizz A good naval map, the only island-hopper besides Gods of War II remake, I wish I could see more maps like this on FU.
Island Alpha: Deci- decent 1v1 map
Island Hopping:
King of the Castle:
Lava Highground: Deci- extremely focused on the center, not sure if that's a good thing or a bad thing for this map
Lava Rivers: Deci- Only one land route is generally bad for gameplay
Marshlands:
Martian Desert:
Metal Isles: FizWizz Being both a metal map and a classic OTA map, it ought to have even metal distribution, but there is zero metal in the water. Not a crimp on gameplay, but something which should have been remedied.
MetalHeck:
MicroMetalAlpha:
Monolith NaAr:
Mountain Seige: Deci- a good kbot map, probably the one that would benefit most from lvl2 kbots having good anti-air.
-FizWizz I love this map, it is beautiful and it plays well too, but it really needs to have a couple of the pathways broadened and leveled some so that they can actually accept traffic.
Mountain Range:
Nightscape: Deci- a personal favorite of mine, this map manages to feel huge even though it isn't.
Oki River: Deci- this map has only one real problem, there is too much metal in the water, on this map, the water would probably still be valuable even if there were no metal in it.
PCB:
Painted Desert Remake: Deci- no qualms with this one, solid map Min3mat:-Probably the prettiest map out there with good gameplay. Faithful port by NoiZe ^-^
Pathways of Destruction: Deci- now weighs in at only 15 meg!
Pax Prime: Deci- an interesting map simply because of it's color
Plains and Passes: Deci- this map could use a metal reduction, there are so many metal patches that the maxmetal should probably be lowered by a third or so.
Forboding Angel: Nice map, too much metal imo. If I don't have over 300 metal income by the end of the game on this map I've done something wrong.
Proving Grounds:
Rainbow Land: Deci- as far as I can tell, this is a joke map Razz
Redhaven: Deci- rarely played because Greenhaven is easier on the eyes.
River Dale: Deci- excellent 3v3 map, though the host needs to be careful where the start boxes are to keep it fair.
Road to War: Deci- my map, so I don't think I can comment Razz
Rockies:
Rolling Hills:
Rush Hour:
Rusted Divide:
Scrap Metal:
Shore to Shore: -FizWizz I have never played an enjoyable game on this map, it just does not conduce itself to anything other than porcing, aircraft spamming, or massing battleships, that I have seen.
Snowscape:
Sparewood:
Speedymetal2:
Splintered 4x4: Deci- Absolute annihilation units cannot cross the fords, and therefore it doesn't get played by a very large chunk of spring's players. The speed boost on the ford is also a bit rediculous.
Spring-Islands:
Stone Bridges:
Sunken Outpost: Deci- an often-played ffa or team map, would be a bit linear if it weren't for the water
Swamp Island: Deci- mohos cannot easily be placed on the metal, making this map a bit of a pain to play
The Highlands:
The Pass:
The Abyss: Deci- Giant filesize makes this one a pain to download
-FizWizz Absolutely destitute of metal, until you reach the crater in the middle. However, I had one of my most fun games of Spring in memory on this map.
The Cold Place: Deci- works for teams or FFA
Tidal War:
Tri-Vega:
Valles Marineris:
Valley of Death:
WideOpenCombat:
Windswept Desert:
XantheTerra:
Acid Bridge:
AcidQuadratic:
Cliff Down: Deci- a good FFA map if the players start at the entrances to the canyon, the starts should probably be changed to reflect this
Core Pyramid: Deci- a map with actual low metal, these are rare goodies
Desert Dunes: Deci- too much metal, otherwise good
-FizWizz This map is Ace. The metal is much higher than a typical map, but I still wuvs it =)
Grad:
Green River:
Omega:
Tendril Mountain: Deci- another of my maps, it has way too much metal and I plan on fixing it eventually
Volcano Island: Deci- subs have some difficulty getting though certain areas, should be changed