Map, Game, And Unit Development Programs

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A Comprehensive list of tools to make Spring content.

  • Those that are Open Source are marked with a *
  • Those that are Free are marked with a *
  • Those that Cost are marked with a *

Image Editing

  1. Gimp**
    -> Pre compiled Binary files (or installer files) can be found here: [1]
    -> The DDS plugin for Gimp can be found at http://nifelheim.dyndns.org/~cocidius/dds/
  2. Corel Paint Shop Pro*
    -> Jasc was recently bought out by Corel.
  3. Corel Draw*
    -> This is Corel's original graphics program. Very easy to work with. I have used an older version of it, and love the photoshop it has.
  4. Adobe Photoshop*
    -> The most widely used image editing program ever.
  5. Paint.NET*
    -> Basically an expanded version of Paint. Contains many functions such as layers, and is much easier to use then The Gimp.

3d Modeling

  1. Wings 3D**
    -> Probably the most popular modeller for Spring.
    -> Easy to learn modelling and UV mapping environments.
    -> Excellent introduction to using it can be found here.
    -> For help on how to UV map with it just ask around.
  2. Blender**
    -> The most used opensource modeler that has its own way of doing things.
    -> Most popular whitin unit makers using this excellent tool.
    -> Get basic usage, advanced, and video tutorials here
  3. Anim8or*
  4. 3DS MAX*
    -> The most widely used and acclaimed modeling program ever. Used in creation of many games and movies (The Matrix). One of the three major modeling programs used by professionals.
    -> The s3o plugin for 3DS MAX can be found here. NOTE: This is not backwards compatible with versions prior to 7. Also this only exports: [2]
  5. Lightwave*
    -> A popular modeling program that's been around a long time. One of the three major modeling programs used by professionals.
  6. Rhinoceros*
    -> A farely new comer to the world of modeling, uses a lot of nurbs surfaces.
  7. GMAX*
    -> Great for learning as it is 3DS MAX v4 without rendering and has game packs for a fair amount of games. It is locked in exporting however there are a few workarounds.
  8. MAYA*
    -> The other most widely used and acclaimed modeling program. Used in creation of many games and movies. One of the three major model programs used by professionals.

3d Model converters/Assemblers

  1. 3DO Builder**
    -> The most widely used program for converting models to the 3do file format of TA. Follow the tips on the main page in the above link and it will run just fine.
  2. UpSpring**
    -> Help information, manual, and tips can be found here: [3]
    -> This is the only other way to get files into the s3o file format for Spring other then the s3o plugin for 3DS MAX.

Sound/Audio Editors and Recorders

  1. Audacity**
    -> Audacity is a free, easy-to-use audio editor and recorder for Windows, Mac OS X, GNU/Linux, and other operating systems.
  2. GoldWave*
    -> GoldWave is a commercial digital audio editing software developed by GoldWave Inc for Windows. It was first released to public in April 1993, and is similar to applications like the open source Audacity.
  3. Sound Forge*
    -> The Sound Forge is an digital audio production suite includes everything you need to quickly get from raw audio to finished master. Use this suite to create and edit stereo and multichannel audio files with speed and precision. Efficiently analyze, record and edit audio, digitize and restore old recordings, model acoustic environments, design sound for multimedia, and master replication-ready CDs.
  4. WaveSurfer*
    -> Wavesurfer is an audio editor widely used for studies of acoustic phonetics. Wavesurfer provides basic audio editing operations, such as excision, copying, pasting, zero-crossing adjustment, and effects such as fading, normalization, echo, inversion, reversal, replacement with silence, and DC-removal, but, in view of its scientific orientation, does not offer effects of interest to musicians such as flange.

Scripting And Unit Stats files

all this link go in a dead server : can found lot of tools in this pack : http://files.filefront.com/tools8otq8spring7z/;13495204;/fileinfo.html

22/03/2009 22:34 tools8otq8spring

20/03/2009 00:37 <DIR> . 20/03/2009 00:37 <DIR> .. 01/03/2009 07:27 <DIR> 3dobuilder+21 28/09/2006 01:07 1 745 487 All_Mapping_tools-V3.zip 26/02/2009 02:26 7 871 blender_spring_plugins-0[1].6.zip 14/03/2009 00:19 1 007 616 dxtbmpx.EXE 12/01/2007 18:59 219 631 DxTex.zip 31/05/2005 03:15 47 073 hpipack1.7.zip 01/03/2009 07:28 <DIR> hpipack171 01/03/2009 07:28 <DIR> hpiview1.9.1 05/03/2009 20:35 1 364 LOSColors.zip 17/01/2009 23:20 366 416 mapInfoExtractor_0.2.7z 27/10/2008 09:14 6 382 OTAIncludes.zip 18/10/2008 21:22 121 468 ParseMaster100.zip 19/03/2009 22:06 <DIR> Scriptor_v14032009 01/03/2009 07:27 <DIR> servo_nov_26_2000_v2 27/10/2008 09:19 394 110 servo_nov_26_2000_v2.zip 08/03/2009 13:10 7 331 209 springmapeditassets_1.7z 08/03/2009 13:10 7 134 049 springmapedit_658.7z 06/01/2009 02:45 45 056 StartPos.exe 05/03/2004 20:57 2 190 336 supraasciiartsetup.exe 10/10/2008 07:01 1 245 637 tatextures_v062.sdz 24/03/2008 21:18 3 322 403 UpspringInstaller-1.54.exe 01/03/2009 22:59 4 550 ValueChanger_v4.zip 28/09/2006 01:07 36 864 Waterline.exe 10/06/2005 17:20 3 131 821 wings-0.98.29b.exe 30/09/2005 14:26 5 065 253 wings3d_manual1.6.1.pdf

             20 File(s)     33 426 616 bytes


  1. Scripter**
    -> The by far best compiler for your handmade .bos scripts into endless lines of letters and numbers that the TA engine reads. The program is large, easy to operate and with broad error tracing (well, better than the other two alternatives). While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition.
  2. Cobbler*
    -> This is a very simple script compiler that converts your newly written .bos files understood by humans into a hexadecimal .cob gibberish used by the TA engine. Beware, however, that this program is lightweight, which means that it doesn't provide especially good error tracing, not to mention that it is in French.
  3. Servo*
    -> Rhad's awesome but somewhat buggy animation scripting program. It features keyframed animation script generation from a 3D positioner.
  4. Brain*
    -> The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. This program is in english and can sometimes give you the most wondorous error messages, so it's only recommended as a backup scripting program.
  5. UnCobbler*
    -> The first (I think) uncobbling utility. Bad english and brute force approach make this one outdated, but here it is for completeness sake.
  6. Excel FBI editor**
    -> Lets you quickly edit all your FBI files in an Excel spread sheet. Made by Maelstorm.
    NOTE: Microsoft Excel is NOT FREE.
    -> Help information, manual, and tips can be found here: [4]
  7. Lazy Scripter* This is a simple yet very useful utility that makes a "blind" script to fit your model. It provides you with just the minimal requirements for a playable unit script, so don't trust it to do all your work for you.

Map Compiling

  1. mothers MapConv**
    -> The map compiler used by most people. Supports feature placment.
  2. mothers MapConv special*
    -> The normal MapConv does not work for some people. If you are one of them, try this one.
  3. SMD Creator**
    -> Maelstroms SMD creator. Has a few bugs, but a new release should be out in a few days.

Documentation and Tutorials

  1. S3O file format for Spring***
    -> The above link is to the form were this is currently being disscused and feed back is being provided. Also includes tips and helpful information.

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