Lua UnsyncedCtrl

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Revision as of 18:51, 21 December 2007 by JK (talk | contribs) (→GUI)
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Pipes

Spring.Echo

 ( arg1 [, arg2 [, ... ] ] ) -> nil

Spring.PlaySoundFile

 ( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean

Unit Selection

Spring.SelectUnitMap

 ( { [unitID] = anything, ...} [,boolean append] ) -> nil

Spring.SelectUnitArray

 ( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil

GUI

Spring.DrawUnitCommands

 ( number unitID ) -> nil
 ( { [1] = unitID, ... } [, false ] ) -> nil
 ( { [unitID] = anything, ... }, true  ) -> nil

Spring.SetTeamColor

 ( number teamID, number r, number g, number b ) -> nil

Spring.AssignMouseCursor default hotspot is center!

 ( string "cmdName", string "iconFileName"
   [, boolean overwrite [, boolean hotSpotTopLeft] ] ) -> nil | boolean

Spring.ReplaceMouseCursor default hotspot is center!

 ( string "oldFileName", string "newFileName" [, boolean hotSpotTopLeft] ) -> nil | boolean

Spring.SetCustomCommandDrawData register your custom cmd so it gets visible in the unit cmd queue

 ( number cmdID,
   number cmdIconID | string iconname | nil,
   { number r, number g, number b, number a } [, boolean showArea ] ) -> nil | true

Camera

Spring.SetCameraState

 ( table camState, number camTime) -> nil | boolean

camState = {

 mode = cameraID,
    1 = cameraID,
    2 = posX,
    3 = posY,
    4 = posZ,
    5 = dirX,
    6 = dirY,
    7 = dirZ,
    ... and more (depending on the camera ...

}

Spring.SetCameraTarget

 ( number x, number y, number z [,number transTime] ) -> nil

World Primitives

outdated! use opengl api instead!

Spring.AddWorldIcon

 ( number cmdID, number x, number y, number z ) -> nil

Spring.AddWorldText

 ( string "text", number x, number y, number z ) -> nil

Spring.AddWorldUnit

 ( number unitDefID,
   number x, number y, number z,
   number team, number facing) -> nil