Lua:Callins

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Revision as of 22:10, 13 February 2014 by Flozi (talk | contribs) (→Synced - Unsynced Shared: subheadings)
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Lua Callins

Common

addon.Initialize()
return: none

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addon.Shutdown()
return: none

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Unsynced Only

Inside these functions, you can use the Lua OpenGL Api to draw graphics.

addon.DrawGenesis()
return: none

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addon.DrawWorldPreUnit()
return: none

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addon.DrawWorld()
return: none

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addon.DrawWorldShadow()
return: none

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addon.DrawWorldReflection()
return: none

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addon.DrawWorldRefraction()
return: none

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addon.DrawScreen()
return: none

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addon.DrawScreenEffects()
return: none

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addon.DrawLoadScreen()
return: none

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addon.DrawInMinimap()
return: none

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Custom Object Rendering

For the following calls drawMode can be one of the following, notDrawing = 0, normalDraw = 1, shadowDraw = 2, reflectionDraw = 3, refractionDraw = 4.

addon.DrawUnit()
return: none

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addon.DrawFeature()
return: none

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addon.DrawShield()
return: none

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addon.DrawProjectile()
return: none

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Synced - Unsynced Shared

addon.PlayerChanged()
return: none

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Units

Features

Projectiles

Synced Only

addon.CommandFallback()
return: bool used, bool removed

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addon.AllowCommand()
return: bool allow

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addon.AllowUnitCreation()
return: bool allow

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addon.AllowUnitTransfer()
return: bool allow

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addon.AllowUnitBuildStep()
return: bool allow

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addon.AllowFeatureCreation()
return: bool allow

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addon.AllowFeatureBuildStep()
return: bool allow

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addon.AllowResourceLevel()
return: bool allow

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addon.AllowResourceTransfer()
return: bool allow

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addon.AllowStartPosition()
return: bool allow

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addon.AllowDirectUnitControl()
return: bool allow

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addon.AllowWeaponTargetCheck()
return: bool allow

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addon.AllowWeaponTarget()
return: bool allowed, number priority

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addon.AllowWeaponInterceptTarget()
return: bool allowed

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addon.TerraformComplete()
return: bool stop

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addon.MoveCtrlNotify()
return: bool ???

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Damage Controllers

addon.UnitPreDamaged()
return: number newDamage, number impulseMult

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addon.ShieldPreDamaged()
return: ???

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addon.FeaturePreDamaged()
return: number newDamage, number impulseMult

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